On a CTF map like 2fort, when the flag is dropped and the time limit of the map is reached, the game immediatly ends instead of waiting to return the flag to the base.
>A required update for Team Fortress 2 is now available. Please run >hldsupdatetool to receive it. The specific changes include: > > Linux Dedicated Server > * Improved connection logic to help servers that aren't automatically > reconnecting to Steam. > > Engine > * Fixed seeing error dialogs if the "-nocrashdialog" command line > parameter is present. > > Team Fortress 2 > * Added an optional per-map particle manifest called > <mapname>_particles.txt, which should be located in the maps directory, so > map authors can load custom particle files. > * Fixed minicrits resulting in reduced damage for weapons at close > ranges. > * Fixed the Cloak and Dagger not regenerating at the correct rate. > * Fixed setinfo exploit that allowed restricted convars to be set while > connected to a server. > * Fixed tournament mode being interrupted if mp_timelimit hits before > both stopwatch rounds have been played. > * Fixed "jointeam unassigned" exploit. > * Fixed being able to respawn during the chat time before a level > change. > * Fixed "sensitivity" ConVar not capping the upper value which > sometimes caused a server crash. > * Prevented some exploits based on mat_dxlevel being changed in-game. > * Updated ripple effects for water drips to improve performance. > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

