oops, I mean 3 spy hands while playing spy.

2009/6/24 AnAkIn . <[email protected]>

> Same here, I still got the spy hand problem. I had 2 spy hands while
> playing spy.
>
> 2009/6/24 Ronny Schedel <[email protected]>
>
>
>> The fake spy hand is not fixed and still there.
>>
>>
>> >A required update for Team Fortress 2 is now available.  Please run
>> >hldsupdatetool to receive it.  The specific changes include:
>> >
>> > General
>> > - Added an option to the advanced multiplayer menu to select left or
>> right
>> > handed view models
>> > - Fixed a bug where a spectator's wearable items could be seen floating
>> > around the player they were spectating
>> > - Fixed a bug where a fake Spy hand would appear on the screen of other
>> > players
>> > - Custom death animations now only play 25% of the time
>> > - Fixed teleporters not being build-able in some places where they
>> should
>> > be (such as within the pit at the end of Badwater Basin)
>> > - Fixed rare client crash on connection and level change
>> > - Removed refract from water ripples caused by bullet impacts for
>> > performance reasons
>> > - Added log entries for player extinguished events using the medigun,
>> > jarate, flamethrower and dispenser
>> > - Started tracking localization settings to help make decisions
>> regarding
>> > localization in the future
>> > - Fixed the blank progress bar in the upper-left of the screen when the
>> > client scheme is reloaded
>> >
>> > Mapmaker requests
>> > - Added spawn flag to func_respawnroomvisualizer that allows it be
>> > non-solid to players
>> > - Added SetSolid input to func_respawnroomvisualizer to change solidity
>> to
>> > players dynamically
>> > - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
>> >
>> > Sniper
>> > - Fixed a bad detection case in the "Friendship is Golden" achievement
>> > - Changed the description of the "Triple Prey" achievement so it better
>> > describes how to get it
>> > - Critical arrows now have a trail and correctly deal enhanced damage
>> > - The Huntsman now defaults to be right handed
>> > - Friendly arrows will no longer trigger the near miss sound on you
>> > - Fixed several sources of floating arrows
>> >
>> > Spy
>> > - Fixed disguised Spies occasionally looking like they have
>> > invulnerability, instead of the correct fake Spy mask
>> > - Disguised spies will no longer lose their disguise weapon when they
>> > interact with a weapon locker
>> > - Fixed a bug where the spy's watch would randomly change models during
>> > play
>> > - Fixed uncloaked spies flickering in and out of the cloak effect when
>> > taking damage
>> > - The Cloak and Dagger now always regenerates at its intended rate.
>> > Previously it only regenerated at the correct rate when the spy was
>> > cloaked
>> > - Increased the Cloak and Dagger regeneration rate slightly
>> > - Capped the rate of energy loss from moving faster than run speed
>> > (falling / air toss) while cloaked with the Cloak and Dagger
>> > - The Dead Ringer's cloak consume rate has been slightly reduced, giving
>> > about an extra second of cloak time on a full meter
>> > - Emerging from the Dead Ringer's cloak now drains up to 40% of the
>> cloak
>> > meter instead of 100%. This drain only happens if the meter is at least
>> > 60% full
>> > - The Dead Ringer's cloak meter can now be regenerated from ammo sources
>> > - The Ambassador now only crits when fully accurate and no longer
>> > penetrates enemies
>> > - The Spy can no longer change weapons from the knife while shocked by
>> the
>> > Razorback
>> > - Force-A-Nature & Flamethrower air blast knockback effects no longer
>> work
>> > on disguised spies
>> > - Fixed disguised Spies showing the wrong teleporter effects when using
>> an
>> > enemy teleporter
>> >
>> > Jason
>> >
>> > _______________________________________________
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>> >
>>
>>
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>
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