Same here, I still got the spy hand problem. I had 2 spy hands while playing
spy.

2009/6/24 Ronny Schedel <[email protected]>

>
> The fake spy hand is not fixed and still there.
>
>
> >A required update for Team Fortress 2 is now available.  Please run
> >hldsupdatetool to receive it.  The specific changes include:
> >
> > General
> > - Added an option to the advanced multiplayer menu to select left or
> right
> > handed view models
> > - Fixed a bug where a spectator's wearable items could be seen floating
> > around the player they were spectating
> > - Fixed a bug where a fake Spy hand would appear on the screen of other
> > players
> > - Custom death animations now only play 25% of the time
> > - Fixed teleporters not being build-able in some places where they should
> > be (such as within the pit at the end of Badwater Basin)
> > - Fixed rare client crash on connection and level change
> > - Removed refract from water ripples caused by bullet impacts for
> > performance reasons
> > - Added log entries for player extinguished events using the medigun,
> > jarate, flamethrower and dispenser
> > - Started tracking localization settings to help make decisions regarding
> > localization in the future
> > - Fixed the blank progress bar in the upper-left of the screen when the
> > client scheme is reloaded
> >
> > Mapmaker requests
> > - Added spawn flag to func_respawnroomvisualizer that allows it be
> > non-solid to players
> > - Added SetSolid input to func_respawnroomvisualizer to change solidity
> to
> > players dynamically
> > - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
> >
> > Sniper
> > - Fixed a bad detection case in the "Friendship is Golden" achievement
> > - Changed the description of the "Triple Prey" achievement so it better
> > describes how to get it
> > - Critical arrows now have a trail and correctly deal enhanced damage
> > - The Huntsman now defaults to be right handed
> > - Friendly arrows will no longer trigger the near miss sound on you
> > - Fixed several sources of floating arrows
> >
> > Spy
> > - Fixed disguised Spies occasionally looking like they have
> > invulnerability, instead of the correct fake Spy mask
> > - Disguised spies will no longer lose their disguise weapon when they
> > interact with a weapon locker
> > - Fixed a bug where the spy's watch would randomly change models during
> > play
> > - Fixed uncloaked spies flickering in and out of the cloak effect when
> > taking damage
> > - The Cloak and Dagger now always regenerates at its intended rate.
> > Previously it only regenerated at the correct rate when the spy was
> > cloaked
> > - Increased the Cloak and Dagger regeneration rate slightly
> > - Capped the rate of energy loss from moving faster than run speed
> > (falling / air toss) while cloaked with the Cloak and Dagger
> > - The Dead Ringer's cloak consume rate has been slightly reduced, giving
> > about an extra second of cloak time on a full meter
> > - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak
> > meter instead of 100%. This drain only happens if the meter is at least
> > 60% full
> > - The Dead Ringer's cloak meter can now be regenerated from ammo sources
> > - The Ambassador now only crits when fully accurate and no longer
> > penetrates enemies
> > - The Spy can no longer change weapons from the knife while shocked by
> the
> > Razorback
> > - Force-A-Nature & Flamethrower air blast knockback effects no longer
> work
> > on disguised spies
> > - Fixed disguised Spies showing the wrong teleporter effects when using
> an
> > enemy teleporter
> >
> > Jason
> >
> > _______________________________________________
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> >
>
>
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