Does sv_forcepreload do anything in L4D? I looks like command deprecated because if I enter sv_forcepreload in console, I'm geting "sv_forcepreload" = "1" ( def. "0" ) archive - Force server side preloading. Word "archive" important, also if I enable it during gameplay console fills up with messages like SV_StartSound: player/smoker/voice/idle/Smoker_SpotPrey_07.wav not precached (0), which give clue its not working.
Any thoughts is it worth enable it? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

