I'm just wonder if it actually works, because of seeing lots of not 
precached sounds in console, showing up. Yeah I have plenty of ram.

On 02.07.2009 12:14, Jonah Hirsch wrote:
> "If set to 1 forces all information to preload, reducing loading pauses and
> stuttering by not loading information on the fly during play."
>
> It probably increases load times.
>
> Note that there is also a "cl_forcepreload" cvar for clients.
>
> On Thu, Jul 2, 2009 at 12:53 AM, Nikolay Shopik<[email protected]>  wrote:
>
>> Does sv_forcepreload do anything in L4D? I looks like command deprecated
>> because if I enter sv_forcepreload in console, I'm geting
>> "sv_forcepreload" = "1" ( def. "0" )
>>   archive
>>   - Force server side preloading.
>> Word "archive" important, also if I enable it during gameplay console
>> fills up with messages like SV_StartSound:
>> player/smoker/voice/idle/Smoker_SpotPrey_07.wav not precached (0), which
>> give clue its not working.
>>
>> Any thoughts is it worth enable it?
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to