I'm just wonder if it actually works, because of seeing lots of not precached sounds in console, showing up. Yeah I have plenty of ram.
On 02.07.2009 12:14, Jonah Hirsch wrote: > "If set to 1 forces all information to preload, reducing loading pauses and > stuttering by not loading information on the fly during play." > > It probably increases load times. > > Note that there is also a "cl_forcepreload" cvar for clients. > > On Thu, Jul 2, 2009 at 12:53 AM, Nikolay Shopik<[email protected]> wrote: > >> Does sv_forcepreload do anything in L4D? I looks like command deprecated >> because if I enter sv_forcepreload in console, I'm geting >> "sv_forcepreload" = "1" ( def. "0" ) >> archive >> - Force server side preloading. >> Word "archive" important, also if I enable it during gameplay console >> fills up with messages like SV_StartSound: >> player/smoker/voice/idle/Smoker_SpotPrey_07.wav not precached (0), which >> give clue its not working. >> >> Any thoughts is it worth enable it? >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

