"If set to 1 forces all information to preload, reducing loading pauses and
stuttering by not loading information on the fly during play."

It probably increases load times.

Note that there is also a "cl_forcepreload" cvar for clients.

On Thu, Jul 2, 2009 at 12:53 AM, Nikolay Shopik <[email protected]> wrote:

> Does sv_forcepreload do anything in L4D? I looks like command deprecated
> because if I enter sv_forcepreload in console, I'm geting
> "sv_forcepreload" = "1" ( def. "0" )
>  archive
>  - Force server side preloading.
> Word "archive" important, also if I enable it during gameplay console
> fills up with messages like SV_StartSound:
> player/smoker/voice/idle/Smoker_SpotPrey_07.wav not precached (0), which
> give clue its not working.
>
> Any thoughts is it worth enable it?
>
>
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-- 
Jonah Hirsch
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