"If set to 1 forces all information to preload, reducing loading pauses and stuttering by not loading information on the fly during play."
It probably increases load times. Note that there is also a "cl_forcepreload" cvar for clients. On Thu, Jul 2, 2009 at 12:53 AM, Nikolay Shopik <[email protected]> wrote: > Does sv_forcepreload do anything in L4D? I looks like command deprecated > because if I enter sv_forcepreload in console, I'm geting > "sv_forcepreload" = "1" ( def. "0" ) > archive > - Force server side preloading. > Word "archive" important, also if I enable it during gameplay console > fills up with messages like SV_StartSound: > player/smoker/voice/idle/Smoker_SpotPrey_07.wav not precached (0), which > give clue its not working. > > Any thoughts is it worth enable it? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Jonah Hirsch ----------------------- Sent from my BlackBerry _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

