"archive" simply means save the value of it to config. Nothing major.

--
Thanks,
- Saul

On 2 Jul 2009, at 09:34, Nikolay Shopik <[email protected]> wrote:

> I'm just wonder if it actually works, because of seeing lots of not
> precached sounds in console, showing up. Yeah I have plenty of ram.
>
> On 02.07.2009 12:14, Jonah Hirsch wrote:
>> "If set to 1 forces all information to preload, reducing loading  
>> pauses and
>> stuttering by not loading information on the fly during play."
>>
>> It probably increases load times.
>>
>> Note that there is also a "cl_forcepreload" cvar for clients.
>>
>> On Thu, Jul 2, 2009 at 12:53 AM, Nikolay Shopik<[email protected]>   
>> wrote:
>>
>>> Does sv_forcepreload do anything in L4D? I looks like command  
>>> deprecated
>>> because if I enter sv_forcepreload in console, I'm geting
>>> "sv_forcepreload" = "1" ( def. "0" )
>>>  archive
>>>  - Force server side preloading.
>>> Word "archive" important, also if I enable it during gameplay  
>>> console
>>> fills up with messages like SV_StartSound:
>>> player/smoker/voice/idle/Smoker_SpotPrey_07.wav not precached (0),  
>>> which
>>> give clue its not working.
>>>
>>> Any thoughts is it worth enable it?
>>>
>>>
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>>
>>
>>
>
>
>
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