"archive" simply means save the value of it to config. Nothing major.
-- Thanks, - Saul On 2 Jul 2009, at 09:34, Nikolay Shopik <[email protected]> wrote: > I'm just wonder if it actually works, because of seeing lots of not > precached sounds in console, showing up. Yeah I have plenty of ram. > > On 02.07.2009 12:14, Jonah Hirsch wrote: >> "If set to 1 forces all information to preload, reducing loading >> pauses and >> stuttering by not loading information on the fly during play." >> >> It probably increases load times. >> >> Note that there is also a "cl_forcepreload" cvar for clients. >> >> On Thu, Jul 2, 2009 at 12:53 AM, Nikolay Shopik<[email protected]> >> wrote: >> >>> Does sv_forcepreload do anything in L4D? I looks like command >>> deprecated >>> because if I enter sv_forcepreload in console, I'm geting >>> "sv_forcepreload" = "1" ( def. "0" ) >>> archive >>> - Force server side preloading. >>> Word "archive" important, also if I enable it during gameplay >>> console >>> fills up with messages like SV_StartSound: >>> player/smoker/voice/idle/Smoker_SpotPrey_07.wav not precached (0), >>> which >>> give clue its not working. >>> >>> Any thoughts is it worth enable it? >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

