I did one better and reinstalled everything from scratch (
http://forums.steampowered.com/forums/showthread.php?t=292495 ). Same
problem.

On Tue, Jul 14, 2009 at 4:43 PM, Cc2iscooL <[email protected]> wrote:

> I had this issue once. Delete everything but your custom content (including
> the clientregistry.blob) and update again...otherwise check your file
> permissions and make sure they're correct.
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
>
>
> On Tue, Jul 14, 2009 at 6:14 PM, Bob Lawton <[email protected]> wrote:
>
> >  *Server's map version differs on levelchange*
> > ------------------------------
> > I'm having a strange issue with no readily available solution to be found
> > on
> > google or via support search. I installed the dedicated server and
> applied
> > my configs (straightforward stuff, so I haven't included it -- though I
> can
> > if it will help). To test my map rotation I set the timeout to one
> minute,
> > then logged in (no problems). I did the same thing on two machines from
> two
> > different steam accounts with the same results. My server start command
> was
> > as follows:
> >
> > ./srcds_run -console -game tf +ip 64.244.66.56 +maxplayers 16 +map
> > ctf_2fort
> > -autoupdate -debug -steamport 27011
> >
> > However, as soon as the one minute ran out and the next map started to
> load
> > I was kicked from the server because my map differed (standard "your map
> > [x]
> > differs from the server's"). Now when I restart the server and try to
> > connect even ctf_2fort differs. If I delete ctf_2fort.bsp on the
> > server-side
> > and run
> >
> > ./steam -command update -game "tf" -dir .
> >
> > I can connect again, but only until the map changes. Then the maps differ
> > again. I am running this server on a 64-bit ubuntu box, with all the
> right
> > 32 bit compatibility stuff as described on the tf2 wiki. My server launch
> > looks like this:
> >
> > Auto detecting CPU
> > Using AMD-Opteron (64 bit) Optimised binary.
> > Enabling debug mode
> > Server will auto-restart if there is a crash.
> > Could not locate steam binary:./steam, ignoring.
> >
> > Console initialized.
> > Game.dll loaded for "Team Fortress"
> > Particles: Missing 'particles/error.pcf'
> > maxplayers set to 16
> > Unknown command "r_decal_cullsize"
> > maxplayers set to 16
> > Unknown command "startupmenu"
> > Network: IP 64.244.66.56, mode MP, dedicated Yes, ports 27015 SV / 27005
> CL
> > ConVarRef room_type doesn't point to an existing ConVar
> > Executing dedicated server config file
> > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> > Continuing with current version anyway.
> > --------------------------------------------------------
> > sv_pure set to 1.
> > Note: Changes to sv_pure take effect when the next map is loaded.
> > --------------------------------------------------------
> > Writing cfg/banned_user.cfg.
> > Writing cfg/banned_ip.cfg.
> > exec banned_user.cfg: file size larger than 1 MB!
> > exec banned_ip.cfg: file size larger than 1 MB!
> > exec: couldn't exec ctf_2fort.cfg
> > Adding master server 69.28.140.247:27011
> > Adding master server 72.165.61.189:27011
> > Connection to Steam servers successful.
> > VAC secure mode is activated.
> >
> >
> > I don't know if that will help anyone, but the few errors interspersed in
> > there seemed like they might. Let me know if more information from me
> > (config files, logs, etc) will help diagnosis or if you already know what
> > problem I'm running into. Additionally, is there any documentation for
> the
> > TF2 Linux server? I've been looking for something to help me but all I
> can
> > find are forum-posts and wiki articles. I'll leave the server up at
> > 64.244.66.56 (the password is "hah") in case connecting to it will help
> > someone make a diagnosis. Thanks everyone, this is really annoying me
> since
> > I can't see any reason why it would do this. Hopefully we can figure it
> > out!
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> >
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