I've not seen this problem before, but here's a few debug suggestions: 1) Capture what the server console says before/during/after map change, post it here 2) Capture what your client console says before/during/after map change, again post it here 3) Can anyone else join your server and survive the map change? Maybe it's you instead 4) Run a vanilla server if you're not already 5) When you rcon changelevel to the same level in the map rotation, does it load okay? 6) If #5 works, try increasing your mapcycle time (maybe 1 minute is too short and is weirdly causing this problem)
- Andrew -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Bob Lawton Sent: Wednesday, 15 July 2009 9:14 AM To: [email protected] Subject: [hlds_linux] Server's map version differs on levelchange *Server's map version differs on levelchange* ------------------------------ I'm having a strange issue with no readily available solution to be found on google or via support search. I installed the dedicated server and applied my configs (straightforward stuff, so I haven't included it -- though I can if it will help). To test my map rotation I set the timeout to one minute, then logged in (no problems). I did the same thing on two machines from two different steam accounts with the same results. My server start command was as follows: ./srcds_run -console -game tf +ip 64.244.66.56 +maxplayers 16 +map ctf_2fort -autoupdate -debug -steamport 27011 However, as soon as the one minute ran out and the next map started to load I was kicked from the server because my map differed (standard "your map [x] differs from the server's"). Now when I restart the server and try to connect even ctf_2fort differs. If I delete ctf_2fort.bsp on the server-side and run ./steam -command update -game "tf" -dir . I can connect again, but only until the map changes. Then the maps differ again. I am running this server on a 64-bit ubuntu box, with all the right 32 bit compatibility stuff as described on the tf2 wiki. My server launch looks like this: Auto detecting CPU Using AMD-Opteron (64 bit) Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Could not locate steam binary:./steam, ignoring. Console initialized. Game.dll loaded for "Team Fortress" Particles: Missing 'particles/error.pcf' maxplayers set to 16 Unknown command "r_decal_cullsize" maxplayers set to 16 Unknown command "startupmenu" Network: IP 64.244.66.56, mode MP, dedicated Yes, ports 27015 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. -------------------------------------------------------- sv_pure set to 1. Note: Changes to sv_pure take effect when the next map is loaded. -------------------------------------------------------- Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! exec: couldn't exec ctf_2fort.cfg Adding master server 69.28.140.247:27011 Adding master server 72.165.61.189:27011 Connection to Steam servers successful. VAC secure mode is activated. I don't know if that will help anyone, but the few errors interspersed in there seemed like they might. Let me know if more information from me (config files, logs, etc) will help diagnosis or if you already know what problem I'm running into. Additionally, is there any documentation for the TF2 Linux server? I've been looking for something to help me but all I can find are forum-posts and wiki articles. I'll leave the server up at 64.244.66.56 (the password is "hah") in case connecting to it will help someone make a diagnosis. Thanks everyone, this is really annoying me since I can't see any reason why it would do this. Hopefully we can figure it out! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

