The CVar 'rate' accepts values in bytes/second.  Therefore, a rate of 50000
would require a minimum of a 400 Kb/s Internet connection.

                                                    -Richard Eid


On Mon, Jul 27, 2009 at 12:59 PM, Donnie Newlove
<[email protected]>wrote:

> Rate is in bit per second, is it not? To even be able to max out a 2
> Mbps connection you would need rate 2000000. So forcing rate 50000
> means the player need a 0.05 Mbps connection. How could that
> unfriendly? Only dial-up users would be affected and seriously, the
> Internet forgot about them a long time ago and for a good reason.
> Please correct me if I'm horribly wrong.
>
> On Sun, Jul 26, 2009 at 4:48 PM, Saul Rennison<[email protected]>
> wrote:
> > "Obviously an AOL user isn't going to join, but than again, do AOL users
> > play CSS?"
> > I have many friends whose parents refuse to change ISPs (who are using
> AOL),
> > and they play CS:S, albeit at 2Mbps...
> >
> > Thanks,
> > - Saul.
> >
> >
> > 2009/7/26 Steven Crothers <[email protected]>
> >
> >> Even so, your only looking at ~50kb/s which in todays day and age isn't
> >> bad.
> >> The people who don't have at least that wouldn't be playing for other
> >> reasons (ping being the primary reason). Obviously an AOL user isn't
> going
> >> to join, but than again, do AOL users play CSS?
> >> Anyway the personal settings I use are 10k/30k for my low/highs. However
> in
> >> TF2 I noticed that you need to toss more rate into it and haven't
> explored
> >> it much.
> >>
> >> On a side note, was the ability to set the clients rate from the server
> >> removed in TF2 as well? I never really looked into it, but I remember
> back
> >> in the day I could install a plugin and change a users rates from an ES
> >> mod.
> >>
> >> On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid <[email protected]>
> >> wrote:
> >>
> >> > Adam, forcing a minrate of 50000 on people is not a friendly thing to
> do.
> >> > Lots of users around the world are still on what most of us would
> >> consider
> >> > pretty frickin' slow connections.  50000 means the user would need to
> >> have
> >> > a
> >> > minimum of a 400 kb/s connection, and probably a little more to
> provision
> >> > for any overhead or another process running on the client's PC that
> may
> >> > also
> >> > be sucking bandwidth, along with the potential that others may be
> using
> >> the
> >> > connection concurrently.  400 kb/s may sound slow to you and me, but
> some
> >> > parts of the world lucky enough to have Internet connections at all
> would
> >> > love to have even half that speed.  To assume that "most players out
> >> there
> >> > should have at least" that isn't really fair.
> >> >
> >> > A few of us subscribed to the list had a discussion about it in the
> >> > unofficial #hlserveradmins IRC channel a while back.  It is ultimately
> >> your
> >> > decision to make, but there isn't really anything wrong with allowing
> a
> >> low
> >> > rate.  It's mostly going to be at the user's detriment who may be
> using a
> >> > low rate as they would probably experience some warping and other
> network
> >> > related issues, but I think a little note about it in the MOTD would
> >> > suffice
> >> > as an FYI to the players visiting your server.  Instead of *forcing*
> them
> >> > to
> >> > possibly have a poor experience on your server, I always figure it's
> best
> >> > to
> >> > let them make the decision.
> >> >
> >> > If you feel this may hurt the experience players have while visiting
> your
> >> > server, the nice part is that you can change maxrate and minrate
> settings
> >> > on
> >> > the fly.  So you can have a core group of players on your server
> observe
> >> > and
> >> > report any oddities that may occur as you test this network variable.
> >> >  There
> >> > are SourceMod plugins available that allow you to monitor the rate of
> >> > connected users, so this should help you to add detail to your
> >> > documentation
> >> > for making your final judgement.  You can always stop by the chat and
> >> > discuss it further with us.
> >> >
> >> > Anyway, this is about CS 1.6.  The maximum value for rate in the
> >> GoldSource
> >> > engine is 20000.  So set sv_maxrate to 20000(or 0), and minrate to
> >> whatever
> >> > you feel comfortable with.  sv_maxupdaterate and sv_minupdaterate must
> >> also
> >> > be set properly, and in the spirit of not getting too long winded, do
> >> your
> >> > homework.  These are basic settings you need to know to get up and
> >> running
> >> > properly.
> >> >
> >> > There's also nothing wrong with making sure that your users have their
> >> > rates
> >> > set properly, client-side.
> >> >
> >> > If all else fails, make sure that you actually have enough bandwidth
> >> > available to provide for those game servers.  Also, you didn't finish
> >> > telling us what value you were using for +sys_ticrate.
> >> >
> >> >
> >> >
> >> >                                                    -Richard Eid
> >> >
> >> >
> >> > On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki <[email protected]> wrote:
> >> >
> >> > > ics wrote:
> >> > > > Default rate is 10000, which isnt enough for 66tick servers or
> >> 100tick
> >> > > > either. It's barely enough for 33tick. Sometimes even 25000 isnt
> >> > enough,
> >> > > > atleast on 33tick TF2 servers with 30 players.
> >> > >
> >> > > Want a choke free tf2 server?
> >> > >
> >> > > sv_minrate 50000
> >> > > sv_maxrate 100000
> >> > > sm_cvar net_maxcleartime 0.001
> >> > > sm_cvar net_splitrate 2
> >> > > sm_cvar net_splitpacket_maxrate 50000
> >> > >
> >> > > Most players out there should have at least 512kbit/s connections.
> >> > >
> >> > > _______________________________________________
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> >> > > please visit:
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> >> > >
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> >> >
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