rate cvar is the rate upper limit, having higher than required rate 
won't make the server send you more data. If the server needs to send 
20KiB/s to cover all updates then only this will be sent, no matter if 
rate 20000 is set or 99999999.

Richard Eid wrote:
> The CVar 'rate' accepts values in bytes/second.  Therefore, a rate of 50000
> would require a minimum of a 400 Kb/s Internet connection.
> 
>                                                     -Richard Eid
> 
> 
> On Mon, Jul 27, 2009 at 12:59 PM, Donnie Newlove
> <[email protected]>wrote:
> 
>> Rate is in bit per second, is it not? To even be able to max out a 2
>> Mbps connection you would need rate 2000000. So forcing rate 50000
>> means the player need a 0.05 Mbps connection. How could that
>> unfriendly? Only dial-up users would be affected and seriously, the
>> Internet forgot about them a long time ago and for a good reason.
>> Please correct me if I'm horribly wrong.
>>
>> On Sun, Jul 26, 2009 at 4:48 PM, Saul Rennison<[email protected]>
>> wrote:
>>> "Obviously an AOL user isn't going to join, but than again, do AOL users
>>> play CSS?"
>>> I have many friends whose parents refuse to change ISPs (who are using
>> AOL),
>>> and they play CS:S, albeit at 2Mbps...
>>>
>>> Thanks,
>>> - Saul.
>>>
>>>
>>> 2009/7/26 Steven Crothers <[email protected]>
>>>
>>>> Even so, your only looking at ~50kb/s which in todays day and age isn't
>>>> bad.
>>>> The people who don't have at least that wouldn't be playing for other
>>>> reasons (ping being the primary reason). Obviously an AOL user isn't
>> going
>>>> to join, but than again, do AOL users play CSS?
>>>> Anyway the personal settings I use are 10k/30k for my low/highs. However
>> in
>>>> TF2 I noticed that you need to toss more rate into it and haven't
>> explored
>>>> it much.
>>>>
>>>> On a side note, was the ability to set the clients rate from the server
>>>> removed in TF2 as well? I never really looked into it, but I remember
>> back
>>>> in the day I could install a plugin and change a users rates from an ES
>>>> mod.
>>>>
>>>> On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid <[email protected]>
>>>> wrote:
>>>>
>>>>> Adam, forcing a minrate of 50000 on people is not a friendly thing to
>> do.
>>>>> Lots of users around the world are still on what most of us would
>>>> consider
>>>>> pretty frickin' slow connections.  50000 means the user would need to
>>>> have
>>>>> a
>>>>> minimum of a 400 kb/s connection, and probably a little more to
>> provision
>>>>> for any overhead or another process running on the client's PC that
>> may
>>>>> also
>>>>> be sucking bandwidth, along with the potential that others may be
>> using
>>>> the
>>>>> connection concurrently.  400 kb/s may sound slow to you and me, but
>> some
>>>>> parts of the world lucky enough to have Internet connections at all
>> would
>>>>> love to have even half that speed.  To assume that "most players out
>>>> there
>>>>> should have at least" that isn't really fair.
>>>>>
>>>>> A few of us subscribed to the list had a discussion about it in the
>>>>> unofficial #hlserveradmins IRC channel a while back.  It is ultimately
>>>> your
>>>>> decision to make, but there isn't really anything wrong with allowing
>> a
>>>> low
>>>>> rate.  It's mostly going to be at the user's detriment who may be
>> using a
>>>>> low rate as they would probably experience some warping and other
>> network
>>>>> related issues, but I think a little note about it in the MOTD would
>>>>> suffice
>>>>> as an FYI to the players visiting your server.  Instead of *forcing*
>> them
>>>>> to
>>>>> possibly have a poor experience on your server, I always figure it's
>> best
>>>>> to
>>>>> let them make the decision.
>>>>>
>>>>> If you feel this may hurt the experience players have while visiting
>> your
>>>>> server, the nice part is that you can change maxrate and minrate
>> settings
>>>>> on
>>>>> the fly.  So you can have a core group of players on your server
>> observe
>>>>> and
>>>>> report any oddities that may occur as you test this network variable.
>>>>>  There
>>>>> are SourceMod plugins available that allow you to monitor the rate of
>>>>> connected users, so this should help you to add detail to your
>>>>> documentation
>>>>> for making your final judgement.  You can always stop by the chat and
>>>>> discuss it further with us.
>>>>>
>>>>> Anyway, this is about CS 1.6.  The maximum value for rate in the
>>>> GoldSource
>>>>> engine is 20000.  So set sv_maxrate to 20000(or 0), and minrate to
>>>> whatever
>>>>> you feel comfortable with.  sv_maxupdaterate and sv_minupdaterate must
>>>> also
>>>>> be set properly, and in the spirit of not getting too long winded, do
>>>> your
>>>>> homework.  These are basic settings you need to know to get up and
>>>> running
>>>>> properly.
>>>>>
>>>>> There's also nothing wrong with making sure that your users have their
>>>>> rates
>>>>> set properly, client-side.
>>>>>
>>>>> If all else fails, make sure that you actually have enough bandwidth
>>>>> available to provide for those game servers.  Also, you didn't finish
>>>>> telling us what value you were using for +sys_ticrate.
>>>>>
>>>>>
>>>>>
>>>>>                                                    -Richard Eid
>>>>>
>>>>>
>>>>> On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki <[email protected]> wrote:
>>>>>
>>>>>> ics wrote:
>>>>>>> Default rate is 10000, which isnt enough for 66tick servers or
>>>> 100tick
>>>>>>> either. It's barely enough for 33tick. Sometimes even 25000 isnt
>>>>> enough,
>>>>>>> atleast on 33tick TF2 servers with 30 players.
>>>>>> Want a choke free tf2 server?
>>>>>>
>>>>>> sv_minrate 50000
>>>>>> sv_maxrate 100000
>>>>>> sm_cvar net_maxcleartime 0.001
>>>>>> sm_cvar net_splitrate 2
>>>>>> sm_cvar net_splitpacket_maxrate 50000
>>>>>>
>>>>>> Most players out there should have at least 512kbit/s connections.
>>>>>>
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>>>>>
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