rate cvar is the rate upper limit, having higher than required rate won't make the server send you more data. If the server needs to send 20KiB/s to cover all updates then only this will be sent, no matter if rate 20000 is set or 99999999.
Richard Eid wrote: > The CVar 'rate' accepts values in bytes/second. Therefore, a rate of 50000 > would require a minimum of a 400 Kb/s Internet connection. > > -Richard Eid > > > On Mon, Jul 27, 2009 at 12:59 PM, Donnie Newlove > <[email protected]>wrote: > >> Rate is in bit per second, is it not? To even be able to max out a 2 >> Mbps connection you would need rate 2000000. So forcing rate 50000 >> means the player need a 0.05 Mbps connection. How could that >> unfriendly? Only dial-up users would be affected and seriously, the >> Internet forgot about them a long time ago and for a good reason. >> Please correct me if I'm horribly wrong. >> >> On Sun, Jul 26, 2009 at 4:48 PM, Saul Rennison<[email protected]> >> wrote: >>> "Obviously an AOL user isn't going to join, but than again, do AOL users >>> play CSS?" >>> I have many friends whose parents refuse to change ISPs (who are using >> AOL), >>> and they play CS:S, albeit at 2Mbps... >>> >>> Thanks, >>> - Saul. >>> >>> >>> 2009/7/26 Steven Crothers <[email protected]> >>> >>>> Even so, your only looking at ~50kb/s which in todays day and age isn't >>>> bad. >>>> The people who don't have at least that wouldn't be playing for other >>>> reasons (ping being the primary reason). Obviously an AOL user isn't >> going >>>> to join, but than again, do AOL users play CSS? >>>> Anyway the personal settings I use are 10k/30k for my low/highs. However >> in >>>> TF2 I noticed that you need to toss more rate into it and haven't >> explored >>>> it much. >>>> >>>> On a side note, was the ability to set the clients rate from the server >>>> removed in TF2 as well? I never really looked into it, but I remember >> back >>>> in the day I could install a plugin and change a users rates from an ES >>>> mod. >>>> >>>> On Sun, Jul 26, 2009 at 12:36 AM, Richard Eid <[email protected]> >>>> wrote: >>>> >>>>> Adam, forcing a minrate of 50000 on people is not a friendly thing to >> do. >>>>> Lots of users around the world are still on what most of us would >>>> consider >>>>> pretty frickin' slow connections. 50000 means the user would need to >>>> have >>>>> a >>>>> minimum of a 400 kb/s connection, and probably a little more to >> provision >>>>> for any overhead or another process running on the client's PC that >> may >>>>> also >>>>> be sucking bandwidth, along with the potential that others may be >> using >>>> the >>>>> connection concurrently. 400 kb/s may sound slow to you and me, but >> some >>>>> parts of the world lucky enough to have Internet connections at all >> would >>>>> love to have even half that speed. To assume that "most players out >>>> there >>>>> should have at least" that isn't really fair. >>>>> >>>>> A few of us subscribed to the list had a discussion about it in the >>>>> unofficial #hlserveradmins IRC channel a while back. It is ultimately >>>> your >>>>> decision to make, but there isn't really anything wrong with allowing >> a >>>> low >>>>> rate. It's mostly going to be at the user's detriment who may be >> using a >>>>> low rate as they would probably experience some warping and other >> network >>>>> related issues, but I think a little note about it in the MOTD would >>>>> suffice >>>>> as an FYI to the players visiting your server. Instead of *forcing* >> them >>>>> to >>>>> possibly have a poor experience on your server, I always figure it's >> best >>>>> to >>>>> let them make the decision. >>>>> >>>>> If you feel this may hurt the experience players have while visiting >> your >>>>> server, the nice part is that you can change maxrate and minrate >> settings >>>>> on >>>>> the fly. So you can have a core group of players on your server >> observe >>>>> and >>>>> report any oddities that may occur as you test this network variable. >>>>> There >>>>> are SourceMod plugins available that allow you to monitor the rate of >>>>> connected users, so this should help you to add detail to your >>>>> documentation >>>>> for making your final judgement. You can always stop by the chat and >>>>> discuss it further with us. >>>>> >>>>> Anyway, this is about CS 1.6. The maximum value for rate in the >>>> GoldSource >>>>> engine is 20000. So set sv_maxrate to 20000(or 0), and minrate to >>>> whatever >>>>> you feel comfortable with. sv_maxupdaterate and sv_minupdaterate must >>>> also >>>>> be set properly, and in the spirit of not getting too long winded, do >>>> your >>>>> homework. These are basic settings you need to know to get up and >>>> running >>>>> properly. >>>>> >>>>> There's also nothing wrong with making sure that your users have their >>>>> rates >>>>> set properly, client-side. >>>>> >>>>> If all else fails, make sure that you actually have enough bandwidth >>>>> available to provide for those game servers. Also, you didn't finish >>>>> telling us what value you were using for +sys_ticrate. >>>>> >>>>> >>>>> >>>>> -Richard Eid >>>>> >>>>> >>>>> On Sat, Jul 25, 2009 at 10:05 PM, Adam Nowacki <[email protected]> wrote: >>>>> >>>>>> ics wrote: >>>>>>> Default rate is 10000, which isnt enough for 66tick servers or >>>> 100tick >>>>>>> either. It's barely enough for 33tick. Sometimes even 25000 isnt >>>>> enough, >>>>>>> atleast on 33tick TF2 servers with 30 players. >>>>>> Want a choke free tf2 server? >>>>>> >>>>>> sv_minrate 50000 >>>>>> sv_maxrate 100000 >>>>>> sm_cvar net_maxcleartime 0.001 >>>>>> sm_cvar net_splitrate 2 >>>>>> sm_cvar net_splitpacket_maxrate 50000 >>>>>> >>>>>> Most players out there should have at least 512kbit/s connections. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

