I think what "LinuxMail" is trying to say is when it comes to "Server 
FPS" it's not like there is a pool you can draw from. Limiting the 
max_fps just means the server will not exceed that framerate. The 
resources used to get there will still be used up. The hz rate (or 
tickrate) of a kernel is not directly linked to the FPS (or ticrate) of 
a hlds/srcds server. The hz is a timing mechanism for the kernel for 
processing commands, while framerate is the performance of such action.

I hope that helps.

Philipp Reddigau wrote:
> Hi,
> "
>
> Hz will not affect how many gameservers you put on the box
>
> "
> Are you sure?
> I thought "high" FPS servers will use more CPU performance and higher loads?
>
> best regards,
> Philipp
>
> LinuxMail schrieb:
>   
>> You can compile a kernel at 500hz and still get 1000fps servers. Generally
>> speaking it is better to use 1000hz because it handles kernel events slightly
>> faster, then you can obviously cap your fps using +fps_max 500 in your start
>> line. Hz will not affect how many gameservers you put on the box, that's 
>> down to
>> your hardware/amount of players on the servers/tickrate.
>>
>> note, capping the fps will NOT give you more power/ more gameservers.
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>   
>>     
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to