I hope that you feel that its a little bit funny to ask about
knowledge, that you wouldn't share if you had. :)

Tyrael

On Fri, Aug 21, 2009 at 2:00 PM, Philipp Reddigau<[email protected]> wrote:
> Hi,
> They are stable. But i don't need 1000fps stable... i need 300.
> I will try 500hz now. Maybe it helps a bit and we get lower loads.
>
> about the kernel config:
> Sry guys i spend much much time to get our gameservers stable.. so i
> will not share.
> Please understand this.
>
> Thanks for all answers.
>
> Adam Nowacki schrieb:
>> Philipp Reddigau wrote:
>>
>>> We can get 1000fps stable on 6 gamservers.
>>>
>>
>> You can think its stable but it really isn't. If a server with fps_max
>> and ticrate 33 is using more than ~5% cpu time (of single core) then the
>> fps is guaranteed to be less than 1000, ticrate 66 -> ~10% cpu time and
>> ticrate 100 -> ~15% cpu time. You can also look at net_graph 4, two
>> values at the bottom: sv - server fps must obviously show 1000, var -
>> frame time variability (max time - min time over some period of time)
>> must be less than 1ms.
>>
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>>
>
>
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