I hope that you feel that its a little bit funny to ask about knowledge, that you wouldn't share if you had. :)
Tyrael On Fri, Aug 21, 2009 at 2:00 PM, Philipp Reddigau<[email protected]> wrote: > Hi, > They are stable. But i don't need 1000fps stable... i need 300. > I will try 500hz now. Maybe it helps a bit and we get lower loads. > > about the kernel config: > Sry guys i spend much much time to get our gameservers stable.. so i > will not share. > Please understand this. > > Thanks for all answers. > > Adam Nowacki schrieb: >> Philipp Reddigau wrote: >> >>> We can get 1000fps stable on 6 gamservers. >>> >> >> You can think its stable but it really isn't. If a server with fps_max >> and ticrate 33 is using more than ~5% cpu time (of single core) then the >> fps is guaranteed to be less than 1000, ticrate 66 -> ~10% cpu time and >> ticrate 100 -> ~15% cpu time. You can also look at net_graph 4, two >> values at the bottom: sv - server fps must obviously show 1000, var - >> frame time variability (max time - min time over some period of time) >> must be less than 1ms. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

