Philipp Reddigau wrote:
> We can get 1000fps stable on 6 gamservers.

You can think its stable but it really isn't. If a server with fps_max 
and ticrate 33 is using more than ~5% cpu time (of single core) then the 
fps is guaranteed to be less than 1000, ticrate 66 -> ~10% cpu time and 
ticrate 100 -> ~15% cpu time. You can also look at net_graph 4, two 
values at the bottom: sv - server fps must obviously show 1000, var - 
frame time variability (max time - min time over some period of time) 
must be less than 1ms.

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