Hi, They are stable. But i don't need 1000fps stable... i need 300. I will try 500hz now. Maybe it helps a bit and we get lower loads.
about the kernel config: Sry guys i spend much much time to get our gameservers stable.. so i will not share. Please understand this. Thanks for all answers. Adam Nowacki schrieb: > Philipp Reddigau wrote: > >> We can get 1000fps stable on 6 gamservers. >> > > You can think its stable but it really isn't. If a server with fps_max > and ticrate 33 is using more than ~5% cpu time (of single core) then the > fps is guaranteed to be less than 1000, ticrate 66 -> ~10% cpu time and > ticrate 100 -> ~15% cpu time. You can also look at net_graph 4, two > values at the bottom: sv - server fps must obviously show 1000, var - > frame time variability (max time - min time over some period of time) > must be less than 1ms. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

