Hi,
They are stable. But i don't need 1000fps stable... i need 300.
I will try 500hz now. Maybe it helps a bit and we get lower loads.

about the kernel config:
Sry guys i spend much much time to get our gameservers stable.. so i 
will not share.
Please understand this.

Thanks for all answers.

Adam Nowacki schrieb:
> Philipp Reddigau wrote:
>   
>> We can get 1000fps stable on 6 gamservers.
>>     
>
> You can think its stable but it really isn't. If a server with fps_max 
> and ticrate 33 is using more than ~5% cpu time (of single core) then the 
> fps is guaranteed to be less than 1000, ticrate 66 -> ~10% cpu time and 
> ticrate 100 -> ~15% cpu time. You can also look at net_graph 4, two 
> values at the bottom: sv - server fps must obviously show 1000, var - 
> frame time variability (max time - min time over some period of time) 
> must be less than 1ms.
>
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