Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries are 
now available.  Please run hldsupdatetool to receive the update.  The specific 
changes include:

Left 4 Dead Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data

Left 4 Dead:
- Novint Falcon support is now enabled by default


Orange Box Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations in the file system.
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars

Team Fortress 2:
- Bullet spread algorithm changed to fire a bullet right down the crosshair 
under these circumstances:
 - The first bullet of a spread weapon (except for rapid fire spread weapons 
like the minigun)
 - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
firing
- Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
 - Added "motdfile_text" convar to servers, which allows them to specify a text 
file that's shown instead of the HTML MOTD to clients who've turned on this 
option
- Fixed radius damage not tracing out of enemies when the explosion occurs 
within them
 - Fixes rockets & grenades doing no splash damage when fired point blank into 
enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle 
of a round
- Fixed the "The Big Hurt" achievement not being awarded for players who 
already have the required count
- Fixed sv_pure not reloading the map's custom particle file
 - Custom particle effects contained within maps must now be placed in the 
\particles directory
- Fixed another case where items weren't being validated properly in class 
loadout slots

Community requests:
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 
capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
func_capturezone entities
- Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong 
skin

Jason


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