I can't tell if you're joking or not. I hope so. You should be thrilled
they're maintaining things like this.


On Fri, Aug 21, 2009 at 2:32 PM, Nightbox <[email protected]>wrote:

> Can you please stop making updates every 3-4 days ?
>
> 2009/8/22 Jason Ruymen <[email protected]>
>
> > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> binaries
> > are now available.  Please run hldsupdatetool to receive the update.  The
> > specific changes include:
> >
> > Left 4 Dead Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >
> > Left 4 Dead:
> > - Novint Falcon support is now enabled by default
> >
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> > arbitrary locations in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > Team Fortress 2:
> > - Bullet spread algorithm changed to fire a bullet right down the
> crosshair
> > under these circumstances:
> >  - The first bullet of a spread weapon (except for rapid fire spread
> > weapons like the minigun)
> >  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since
> > firing
> > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> >  - Added "motdfile_text" convar to servers, which allows them to specify
> a
> > text file that's shown instead of the HTML MOTD to clients who've turned
> on
> > this option
> > - Fixed radius damage not tracing out of enemies when the explosion
> occurs
> > within them
> >  - Fixes rockets & grenades doing no splash damage when fired point blank
> > into enemies
> > - Added missing snowpuff particles for DX8 players (honest)
> > - Restored LOD for the Demoman player model
> > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> > middle of a round
> > - Fixed the "The Big Hurt" achievement not being awarded for players who
> > already have the required count
> > - Fixed sv_pure not reloading the map's custom particle file
> >  - Custom particle effects contained within maps must now be placed in
> the
> > \particles directory
> > - Fixed another case where items weren't being validated properly in
> class
> > loadout slots
> >
> > Community requests:
> > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to
> > 1 capture
> > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > func_capturezone entities
> > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> > wrong skin
> >
> > Jason
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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