I can't tell if you're joking or not. I hope so. You should be thrilled they're maintaining things like this.
On Fri, Aug 21, 2009 at 2:32 PM, Nightbox <[email protected]>wrote: > Can you please stop making updates every 3-4 days ? > > 2009/8/22 Jason Ruymen <[email protected]> > > > Optional updates for Team Fortress 2, Left 4 Dead and their engine > binaries > > are now available. Please run hldsupdatetool to receive the update. The > > specific changes include: > > > > Left 4 Dead Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > > > Left 4 Dead: > > - Novint Falcon support is now enabled by default > > > > > > Orange Box Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > > arbitrary locations in the file system. > > - Fixed a server crash caused by a client packet claiming to be an HLTV > > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > - Fixed a server crash related to unbounded settings on some convars > > > > Team Fortress 2: > > - Bullet spread algorithm changed to fire a bullet right down the > crosshair > > under these circumstances: > > - The first bullet of a spread weapon (except for rapid fire spread > > weapons like the minigun) > > - The first bullet of a non-spread weapon if it's been >1.25 seconds > since > > firing > > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > > - Added "motdfile_text" convar to servers, which allows them to specify > a > > text file that's shown instead of the HTML MOTD to clients who've turned > on > > this option > > - Fixed radius damage not tracing out of enemies when the explosion > occurs > > within them > > - Fixes rockets & grenades doing no splash damage when fired point blank > > into enemies > > - Added missing snowpuff particles for DX8 players (honest) > > - Restored LOD for the Demoman player model > > - Fixed being able to alt-fire with the fists while stunned as a Heavy > > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > > middle of a round > > - Fixed the "The Big Hurt" achievement not being awarded for players who > > already have the required count > > - Fixed sv_pure not reloading the map's custom particle file > > - Custom particle effects contained within maps must now be placed in > the > > \particles directory > > - Fixed another case where items weren't being validated properly in > class > > loadout slots > > > > Community requests: > > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills > to > > 1 capture > > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > > func_capturezone entities > > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > > wrong skin > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

