It's Nightbox. Ignore him, he's trolling everywhere :/

2009/8/21 Jeff Sugar <[email protected]>

> I can't tell if you're joking or not. I hope so. You should be thrilled
> they're maintaining things like this.
>
>
> On Fri, Aug 21, 2009 at 2:32 PM, Nightbox <[email protected]
> >wrote:
>
> > Can you please stop making updates every 3-4 days ?
> >
> > 2009/8/22 Jason Ruymen <[email protected]>
> >
> > > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> > binaries
> > > are now available.  Please run hldsupdatetool to receive the update.
>  The
> > > specific changes include:
> > >
> > > Left 4 Dead Engine:
> > > - Fixed an exploit that allowed files to be uploaded to the server at
> > > arbitrary locations in the file system
> > > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > > client when HLTV is disabled on the server
> > > - Fixed a server crash caused by spoofing a client disconnect message
> > > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> > >
> > > Left 4 Dead:
> > > - Novint Falcon support is now enabled by default
> > >
> > >
> > > Orange Box Engine:
> > > - Fixed an exploit that allowed files to be uploaded to the server at
> > > arbitrary locations in the file system.
> > > - Fixed a server crash caused by a client packet claiming to be an HLTV
> > > client when HLTV is disabled on the server
> > > - Fixed a server crash caused by spoofing a client disconnect message
> > > - Fixed a server crash caused by sending malformed reliable subchannel
> > data
> > > - Fixed a server crash related to unbounded settings on some convars
> > >
> > > Team Fortress 2:
> > > - Bullet spread algorithm changed to fire a bullet right down the
> > crosshair
> > > under these circumstances:
> > >  - The first bullet of a spread weapon (except for rapid fire spread
> > > weapons like the minigun)
> > >  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> > since
> > > firing
> > > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
> dialog
> > >  - Added "motdfile_text" convar to servers, which allows them to
> specify
> > a
> > > text file that's shown instead of the HTML MOTD to clients who've
> turned
> > on
> > > this option
> > > - Fixed radius damage not tracing out of enemies when the explosion
> > occurs
> > > within them
> > >  - Fixes rockets & grenades doing no splash damage when fired point
> blank
> > > into enemies
> > > - Added missing snowpuff particles for DX8 players (honest)
> > > - Restored LOD for the Demoman player model
> > > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
> the
> > > middle of a round
> > > - Fixed the "The Big Hurt" achievement not being awarded for players
> who
> > > already have the required count
> > > - Fixed sv_pure not reloading the map's custom particle file
> > >  - Custom particle effects contained within maps must now be placed in
> > the
> > > \particles directory
> > > - Fixed another case where items weren't being validated properly in
> > class
> > > loadout slots
> > >
> > > Community requests:
> > > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> > to
> > > 1 capture
> > > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > > func_capturezone entities
> > > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> > > wrong skin
> > >
> > > Jason
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
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> >
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