Any way to patch the -game orangebox? As I understand, this is the same 
orangeBox, only specified for custom mods. I have Stargate TLS server and. 
felling unprotected :) Or maybe I can use the updated materialsystem_i486.so 
file from DOD?

----- Original Message ----- 
From: "Jason Ruymen" <[email protected]>
To: <[email protected]>; <[email protected]>; 
<[email protected]>
Sent: Saturday, August 22, 2009 12:25 AM
Subject: [hlds_linux] TF2/L4D Updates Available


> Optional updates for Team Fortress 2, Left 4 Dead and their engine 
> binaries are now available.  Please run hldsupdatetool to receive the 
> update.  The specific changes include:
>
> Left 4 Dead Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel 
> data
>
> Left 4 Dead:
> - Novint Falcon support is now enabled by default
>
>
> Orange Box Engine:
> - Fixed an exploit that allowed files to be uploaded to the server at 
> arbitrary locations in the file system.
> - Fixed a server crash caused by a client packet claiming to be an HLTV 
> client when HLTV is disabled on the server
> - Fixed a server crash caused by spoofing a client disconnect message
> - Fixed a server crash caused by sending malformed reliable subchannel 
> data
> - Fixed a server crash related to unbounded settings on some convars
>
> Team Fortress 2:
> - Bullet spread algorithm changed to fire a bullet right down the 
> crosshair under these circumstances:
> - The first bullet of a spread weapon (except for rapid fire spread 
> weapons like the minigun)
> - The first bullet of a non-spread weapon if it's been >1.25 seconds since 
> firing
> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> - Added "motdfile_text" convar to servers, which allows them to specify a 
> text file that's shown instead of the HTML MOTD to clients who've turned 
> on this option
> - Fixed radius damage not tracing out of enemies when the explosion occurs 
> within them
> - Fixes rockets & grenades doing no splash damage when fired point blank 
> into enemies
> - Added missing snowpuff particles for DX8 players (honest)
> - Restored LOD for the Demoman player model
> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the 
> middle of a round
> - Fixed the "The Big Hurt" achievement not being awarded for players who 
> already have the required count
> - Fixed sv_pure not reloading the map's custom particle file
> - Custom particle effects contained within maps must now be placed in the 
> \particles directory
> - Fixed another case where items weren't being validated properly in class 
> loadout slots
>
> Community requests:
> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 
> 1 capture
> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and 
> func_capturezone entities
> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and 
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the 
> wrong skin
>
> Jason
>
>
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