On the first exploit Luigi released I said here "Valve will only fix it for their beloved TF2 and possibly L4D" I was so right. Leave CS:S in the gutter VALVe, it's fine. It'll get along great with 4 now public exploits crashing servers 24/7.
On Saturday, August 22, 2009, Silent <[email protected]> wrote: > Thanks a lot for this greatest update ever!!! > > Jason Ruymen schrieb: >> Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries >> are now available. Please run hldsupdatetool to receive the update. The >> specific changes include: >> >> Left 4 Dead Engine: >> - Fixed an exploit that allowed files to be uploaded to the server at >> arbitrary locations in the file system >> - Fixed a server crash caused by a client packet claiming to be an HLTV >> client when HLTV is disabled on the server >> - Fixed a server crash caused by spoofing a client disconnect message >> - Fixed a server crash caused by sending malformed reliable subchannel data >> >> Left 4 Dead: >> - Novint Falcon support is now enabled by default >> >> >> Orange Box Engine: >> - Fixed an exploit that allowed files to be uploaded to the server at >> arbitrary locations in the file system. >> - Fixed a server crash caused by a client packet claiming to be an HLTV >> client when HLTV is disabled on the server >> - Fixed a server crash caused by spoofing a client disconnect message >> - Fixed a server crash caused by sending malformed reliable subchannel data >> - Fixed a server crash related to unbounded settings on some convars >> >> Team Fortress 2: >> - Bullet spread algorithm changed to fire a bullet right down the crosshair >> under these circumstances: >> - The first bullet of a spread weapon (except for rapid fire spread weapons >> like the minigun) >> - The first bullet of a non-spread weapon if it's been >1.25 seconds since >> firing >> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog >> - Added "motdfile_text" convar to servers, which allows them to specify a >> text file that's shown instead of the HTML MOTD to clients who've turned on >> this option >> - Fixed radius damage not tracing out of enemies when the explosion occurs >> within them >> - Fixes rockets & grenades doing no splash damage when fired point blank >> into enemies >> - Added missing snowpuff particles for DX8 players (honest) >> - Restored LOD for the Demoman player model >> - Fixed being able to alt-fire with the fists while stunned as a Heavy >> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the >> middle of a round >> - Fixed the "The Big Hurt" achievement not being awarded for players who >> already have the required count >> - Fixed sv_pure not reloading the map's custom particle file >> - Custom particle effects contained within maps must now be placed in the >> \particles directory >> - Fixed another case where items weren't being validated properly in class >> loadout slots >> >> Community requests: >> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode >> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 >> capture >> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and >> func_capturezone entities >> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and >> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color >> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the >> wrong skin >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

