Perhaps they want to have 1 major update sometime for bug fixes instead of a
few small updates.

On Sat, Aug 22, 2009 at 3:04 AM, Saul Rennison <[email protected]>wrote:

> On the first exploit Luigi released I said here "Valve will only fix
> it for their beloved TF2 and possibly L4D"
> I was so right. Leave CS:S in the gutter VALVe, it's fine. It'll get
> along great with 4 now public exploits crashing servers 24/7.
>
> On Saturday, August 22, 2009, Silent <[email protected]> wrote:
> > Thanks a lot for this greatest update ever!!!
> >
> > Jason Ruymen schrieb:
> >> Optional updates for Team Fortress 2, Left 4 Dead and their engine
> binaries are now available.  Please run hldsupdatetool to receive the
> update.  The specific changes include:
> >>
> >> Left 4 Dead Engine:
> >> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system
> >> - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV is disabled on the server
> >> - Fixed a server crash caused by spoofing a client disconnect message
> >> - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >>
> >> Left 4 Dead:
> >> - Novint Falcon support is now enabled by default
> >>
> >>
> >> Orange Box Engine:
> >> - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system.
> >> - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV is disabled on the server
> >> - Fixed a server crash caused by spoofing a client disconnect message
> >> - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >> - Fixed a server crash related to unbounded settings on some convars
> >>
> >> Team Fortress 2:
> >> - Bullet spread algorithm changed to fire a bullet right down the
> crosshair under these circumstances:
> >>  - The first bullet of a spread weapon (except for rapid fire spread
> weapons like the minigun)
> >>  - The first bullet of a non-spread weapon if it's been >1.25 seconds
> since firing
> >> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
> dialog
> >>  - Added "motdfile_text" convar to servers, which allows them to specify
> a text file that's shown instead of the HTML MOTD to clients who've turned
> on this option
> >> - Fixed radius damage not tracing out of enemies when the explosion
> occurs within them
> >>  - Fixes rockets & grenades doing no splash damage when fired point
> blank into enemies
> >> - Added missing snowpuff particles for DX8 players (honest)
> >> - Restored LOD for the Demoman player model
> >> - Fixed being able to alt-fire with the fists while stunned as a Heavy
> >> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> middle of a round
> >> - Fixed the "The Big Hurt" achievement not being awarded for players who
> already have the required count
> >> - Fixed sv_pure not reloading the map's custom particle file
> >>  - Custom particle effects contained within maps must now be placed in
> the \particles directory
> >> - Fixed another case where items weren't being validated properly in
> class loadout slots
> >>
> >> Community requests:
> >> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> >> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to 1 capture
> >> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> func_capturezone entities
> >> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> >> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> wrong skin
> >>
> >> Jason
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
> Thanks,
>  - Saul.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to