Perhaps they want to have 1 major update sometime for bug fixes instead of a few small updates.
On Sat, Aug 22, 2009 at 3:04 AM, Saul Rennison <[email protected]>wrote: > On the first exploit Luigi released I said here "Valve will only fix > it for their beloved TF2 and possibly L4D" > I was so right. Leave CS:S in the gutter VALVe, it's fine. It'll get > along great with 4 now public exploits crashing servers 24/7. > > On Saturday, August 22, 2009, Silent <[email protected]> wrote: > > Thanks a lot for this greatest update ever!!! > > > > Jason Ruymen schrieb: > >> Optional updates for Team Fortress 2, Left 4 Dead and their engine > binaries are now available. Please run hldsupdatetool to receive the > update. The specific changes include: > >> > >> Left 4 Dead Engine: > >> - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > >> - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > >> - Fixed a server crash caused by spoofing a client disconnect message > >> - Fixed a server crash caused by sending malformed reliable subchannel > data > >> > >> Left 4 Dead: > >> - Novint Falcon support is now enabled by default > >> > >> > >> Orange Box Engine: > >> - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. > >> - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > >> - Fixed a server crash caused by spoofing a client disconnect message > >> - Fixed a server crash caused by sending malformed reliable subchannel > data > >> - Fixed a server crash related to unbounded settings on some convars > >> > >> Team Fortress 2: > >> - Bullet spread algorithm changed to fire a bullet right down the > crosshair under these circumstances: > >> - The first bullet of a spread weapon (except for rapid fire spread > weapons like the minigun) > >> - The first bullet of a non-spread weapon if it's been >1.25 seconds > since firing > >> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced > dialog > >> - Added "motdfile_text" convar to servers, which allows them to specify > a text file that's shown instead of the HTML MOTD to clients who've turned > on this option > >> - Fixed radius damage not tracing out of enemies when the explosion > occurs within them > >> - Fixes rockets & grenades doing no splash damage when fired point > blank into enemies > >> - Added missing snowpuff particles for DX8 players (honest) > >> - Restored LOD for the Demoman player model > >> - Fixed being able to alt-fire with the fists while stunned as a Heavy > >> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > middle of a round > >> - Fixed the "The Big Hurt" achievement not being awarded for players who > already have the required count > >> - Fixed sv_pure not reloading the map's custom particle file > >> - Custom particle effects contained within maps must now be placed in > the \particles directory > >> - Fixed another case where items weren't being validated properly in > class loadout slots > >> > >> Community requests: > >> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > >> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills > to 1 capture > >> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities > >> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > >> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > wrong skin > >> > >> Jason > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > Thanks, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

