believe me, if you have paravirtualized enviroment you don't have  
equal performance than on bare-metal. Paravirtualization adds another  
layer, so does overhead. Maybe performance in CSS, but I doubt about it.

I'm using full VT on 4x quad core xeons with 16gb ram and providing  
1000fps 1.6 servers (yes, stable 1000fps, kernel self-pached with RT  
and some HZ tweaks), CSS servers with 100 ticrate and and some tf2  
servers without any problems.

Kveri

On 25.8.2009, at 20:52, Valtteri Kiviniemi wrote:

> Hi,
>
> We are running multiple TF2 servers with Xen 3.4.1 paravirtualized.
> Performance is exactly the same as bare-metal, maybe even better. Only
> downside is that you need xen-patched kernel so to get most stable and
> working environment you have to use the default 2.6.18.8-xen kernel.
> Ofc. you can compile a 1000hz domU kernel like we have.
>
> There is also pv_ops kernels which are included in the xen-unstable
> tree. They are the normal kernel.org kernel with patches that make it
> suitable for Xen hypervisor.
>
> In my opinion Xen is the best solution for gameserver virtualization
> because it is the fastest. ESXi virtuals are not paravirtualized so  
> they
> have slower disk i/o and network performance. They also use more  
> resources.
>
> If you want same performance as bare-metal you need paravirtualized
> guest operating systems and Xen is the best solution for that.
>
> We have a physical 2 x 2.5GHz Quad-core Xeon machine with 16 GB ram  
> and
> a ARECA ARC-1220 raid controller with RAID10 array.
>
> We are also running many other virtuals on the same machine without  
> them
> affecting the gameserver virtual performance.
>
> With Xen you can for example assign 4 physical cores to the gameserver
> virtual and use the other 4 for other virtuals.
>
> - Valtteri Kiviniemi
>
> Daniel Worley kirjoitti:
>> I don't have exact numbers, but I've run srcds both natively and  
>> under ESXi
>> on a PowerEdge server.  Under both I was able to run multiple  
>> instances, no
>> issues.  I saw no difference in performance playing on the servers,  
>> but once
>> again I don't have numbers to back it up.
>>
>> On Tue, Aug 25, 2009 at 11:07 AM, Claudio Beretta <[email protected]
>>> wrote:
>>
>>> HiI'd like to know your experiences with running srcds in a  
>>> virtualized
>>> environment. Searching mail-archive for past discussions about  
>>> this subject
>>> didn't provide a reliable conclusion to this topic.
>>> From what i understand, only hypervisors such as ESXi, XEN (and  
>>> maybe
>>> Hyper-V) are suitable to be used for game servers because they  
>>> should be
>>> the
>>> ones that introduce the lower overhead and response delay.
>>> Having a minor performance loss is fine, as long as no noticeable  
>>> jitter is
>>> introduced or ping is increased.Has anyone had a chance to test  
>>> these
>>> products and compare srcds performance on the same machine when  
>>> virtualized
>>> and when running on the bare metal?
>>> Provided that the machine can handle it, do you know if it is  
>>> possible to
>>> virtualize tickrate100, 1000fps CSS servers? Not that i want to do  
>>> that,
>>> but
>>> if it can be done.. anything can be done :-)
>>>
>>> best regards,
>>> Claudio
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