KVM

On 27.8.2009, at 9:38, Ulrich Block wrote:

> Are you using also xen or another virtual enviroment?
>
> Kveri schrieb:
>> believe me, if you have paravirtualized enviroment you don't have
>> equal performance than on bare-metal. Paravirtualization adds another
>> layer, so does overhead. Maybe performance in CSS, but I doubt  
>> about it.
>>
>> I'm using full VT on 4x quad core xeons with 16gb ram and providing
>> 1000fps 1.6 servers (yes, stable 1000fps, kernel self-pached with RT
>> and some HZ tweaks), CSS servers with 100 ticrate and and some tf2
>> servers without any problems.
>>
>> Kveri
>>
>> On 25.8.2009, at 20:52, Valtteri Kiviniemi wrote:
>>
>>
>>> Hi,
>>>
>>> We are running multiple TF2 servers with Xen 3.4.1 paravirtualized.
>>> Performance is exactly the same as bare-metal, maybe even better.  
>>> Only
>>> downside is that you need xen-patched kernel so to get most stable  
>>> and
>>> working environment you have to use the default 2.6.18.8-xen kernel.
>>> Ofc. you can compile a 1000hz domU kernel like we have.
>>>
>>> There is also pv_ops kernels which are included in the xen-unstable
>>> tree. They are the normal kernel.org kernel with patches that make  
>>> it
>>> suitable for Xen hypervisor.
>>>
>>> In my opinion Xen is the best solution for gameserver virtualization
>>> because it is the fastest. ESXi virtuals are not paravirtualized so
>>> they
>>> have slower disk i/o and network performance. They also use more
>>> resources.
>>>
>>> If you want same performance as bare-metal you need paravirtualized
>>> guest operating systems and Xen is the best solution for that.
>>>
>>> We have a physical 2 x 2.5GHz Quad-core Xeon machine with 16 GB ram
>>> and
>>> a ARECA ARC-1220 raid controller with RAID10 array.
>>>
>>> We are also running many other virtuals on the same machine without
>>> them
>>> affecting the gameserver virtual performance.
>>>
>>> With Xen you can for example assign 4 physical cores to the  
>>> gameserver
>>> virtual and use the other 4 for other virtuals.
>>>
>>> - Valtteri Kiviniemi
>>>
>>> Daniel Worley kirjoitti:
>>>
>>>> I don't have exact numbers, but I've run srcds both natively and
>>>> under ESXi
>>>> on a PowerEdge server.  Under both I was able to run multiple
>>>> instances, no
>>>> issues.  I saw no difference in performance playing on the servers,
>>>> but once
>>>> again I don't have numbers to back it up.
>>>>
>>>> On Tue, Aug 25, 2009 at 11:07 AM, Claudio Beretta 
>>>> <[email protected]
>>>>
>>>>> wrote:
>>>>>
>>>>> HiI'd like to know your experiences with running srcds in a
>>>>> virtualized
>>>>> environment. Searching mail-archive for past discussions about
>>>>> this subject
>>>>> didn't provide a reliable conclusion to this topic.
>>>>> From what i understand, only hypervisors such as ESXi, XEN (and
>>>>> maybe
>>>>> Hyper-V) are suitable to be used for game servers because they
>>>>> should be
>>>>> the
>>>>> ones that introduce the lower overhead and response delay.
>>>>> Having a minor performance loss is fine, as long as no noticeable
>>>>> jitter is
>>>>> introduced or ping is increased.Has anyone had a chance to test
>>>>> these
>>>>> products and compare srcds performance on the same machine when
>>>>> virtualized
>>>>> and when running on the bare metal?
>>>>> Provided that the machine can handle it, do you know if it is
>>>>> possible to
>>>>> virtualize tickrate100, 1000fps CSS servers? Not that i want to do
>>>>> that,
>>>>> but
>>>>> if it can be done.. anything can be done :-)
>>>>>
>>>>> best regards,
>>>>> Claudio
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> -- 
>>> This message has been scanned for viruses and
>>> dangerous content by MailScanner, and is
>>> believed to be clean.
>>>
>>>
>>
>>
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> -- 
> This message has been scanned for viruses and
> dangerous content by MailScanner, and is
> believed to be clean.
>


-- 
This message has been scanned for viruses and
dangerous content by MailScanner, and is
believed to be clean.


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to