Ulrich Block wrote:
> I am running multiple dod:s servers on one machine at the same machine. 
> When they are full there is still free cpu time and power left. But i am 
> watching FPS drops on a srcds server when it reaches 20 player slots or 
> more. The other running services are not affected at the same time. A 
> server with 12 slots at a tickrate with 100 and stable 950 fps for 
> example is not affected. Even if the other one has its fps drops.
> I am running debian lenny and tried bigmem, amd and custom kernels with 
> rt patch. With all kernels the same problem.
> Anyone an idea what the cause can be? I already tried running dods 
> vanilla. Same problem :(

Source server is using cpu time in short bursts simulating game tick and 
then sitting idle waiting for next tick. This idle time lowers the 
reported average cpu use making you think that you have still a lot of 
cpu power available. Solution: run less servers or get a better cpu (or 
two ;).

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