Sounds clear. But i also tried only one singel Server on the machine. 32 
slots tick 66 with standart fps_max 300. I guess a AMD X2 5800+ with 4 
GB of RAM should be enough for one server. I watched the same issue. 
Your Answer also do not explain why i can have a full 12 slot server 
with tick 100 and high fps and getting no drops even the high slot 
sevrer is full and getting the issue

Adam Nowacki schrieb:
> Ulrich Block wrote:
>   
>> I am running multiple dod:s servers on one machine at the same machine. 
>> When they are full there is still free cpu time and power left. But i am 
>> watching FPS drops on a srcds server when it reaches 20 player slots or 
>> more. The other running services are not affected at the same time. A 
>> server with 12 slots at a tickrate with 100 and stable 950 fps for 
>> example is not affected. Even if the other one has its fps drops.
>> I am running debian lenny and tried bigmem, amd and custom kernels with 
>> rt patch. With all kernels the same problem.
>> Anyone an idea what the cause can be? I already tried running dods 
>> vanilla. Same problem :(
>>     
>
> Source server is using cpu time in short bursts simulating game tick and 
> then sitting idle waiting for next tick. This idle time lowers the 
> reported average cpu use making you think that you have still a lot of 
> cpu power available. Solution: run less servers or get a better cpu (or 
> two ;).
>
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