Sounds clear. But i also tried only one singel Server on the machine. 32 slots tick 66 with standart fps_max 300. I guess a AMD X2 5800+ with 4 GB of RAM should be enough for one server. I watched the same issue. Your Answer also do not explain why i can have a full 12 slot server with tick 100 and high fps and getting no drops even the high slot sevrer is full and getting the issue
Adam Nowacki schrieb: > Ulrich Block wrote: > >> I am running multiple dod:s servers on one machine at the same machine. >> When they are full there is still free cpu time and power left. But i am >> watching FPS drops on a srcds server when it reaches 20 player slots or >> more. The other running services are not affected at the same time. A >> server with 12 slots at a tickrate with 100 and stable 950 fps for >> example is not affected. Even if the other one has its fps drops. >> I am running debian lenny and tried bigmem, amd and custom kernels with >> rt patch. With all kernels the same problem. >> Anyone an idea what the cause can be? I already tried running dods >> vanilla. Same problem :( >> > > Source server is using cpu time in short bursts simulating game tick and > then sitting idle waiting for next tick. This idle time lowers the > reported average cpu use making you think that you have still a lot of > cpu power available. Solution: run less servers or get a better cpu (or > two ;). > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

