I am running multiple dod:s servers on one machine at the same machine. When they are full there is still free cpu time and power left. But i am watching FPS drops on a srcds server when it reaches 20 player slots or more. The other running services are not affected at the same time. A server with 12 slots at a tickrate with 100 and stable 950 fps for example is not affected. Even if the other one has its fps drops. I am running debian lenny and tried bigmem, amd and custom kernels with rt patch. With all kernels the same problem. Anyone an idea what the cause can be? I already tried running dods vanilla. Same problem :(
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