I am running multiple dod:s servers on one machine at the same machine. 
When they are full there is still free cpu time and power left. But i am 
watching FPS drops on a srcds server when it reaches 20 player slots or 
more. The other running services are not affected at the same time. A 
server with 12 slots at a tickrate with 100 and stable 950 fps for 
example is not affected. Even if the other one has its fps drops.
I am running debian lenny and tried bigmem, amd and custom kernels with 
rt patch. With all kernels the same problem.
Anyone an idea what the cause can be? I already tried running dods 
vanilla. Same problem :(




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