We're talking about a demo.  Some features are going to be limited while
others just plain won't work.  Not to mention that the early-access demo has
been delayed so Valve can take care of some bugs.

Until the full game is released, I'd expect that a big set of features might
be unavailable.  Plus, being that there is a delay, be ready to run
hldsupdatetool again before the demo goes live.

                                                    -Richard Eid


On Wed, Oct 28, 2009 at 11:54 AM, ics <[email protected]> wrote:

> I also have an script running that provides server status to the irc,
> players, ip, name, ping, map and game name. Currently it fails with L4D2
> servers so something definitely has changed. No reply.
>
> -ics
>
> David A. Parker kirjoitti:
> > Hello,
> >
> > Was something new added to the A2S_INFO response in L4D2?  I have a Perl
> > script which fetches server info, and it works correctly for other games
> > but I get some random data in with the server tags on my L4D2 servers,
> > almost like there's a new field in the packet before the tag data.
> >
> > You can see it here:
> >
> >
> http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
> >
> >      Thanks,
> >      Dave
> >
> >
>
>
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