I was mistaken, i looks like each fork returns a different set of bytes. 
  Also, the problem only exists when the fork is empty.  It returns no 
tag information at all when there are players.

     - Dave

Crazy Canucks wrote:
> Aliens!  No, REAL aliens!  Communicating to us through Valve!  Gawds, 
> where's ma tinfoil hat?!!!
> 
> Drek
> 
> Midnight wrote:
>> 4ø�...@
>>
>> There it is in text, so probably nothing you can decipher.
>>
>>
>> David A. Parker wrote:
>>   
>>> Just wanted to mention that I ran a packet capture, and there are 8 
>>> bytes in the A2S_INFO packet between the port number and tag data which 
>>> aren't there in the response from L4D, TF2, etc.  I can't make heads or 
>>> tails of what the bytes are supposed to be, but they are always the same 
>>> from my server:
>>>
>>> 0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01
>>>
>>>      - Dave
>>>
>>> David A. Parker wrote:
>>>   
>>>     
>>>> Hello,
>>>>
>>>> The issue with the weird data in the A2S_INFO response is still present 
>>>> in the last update (l4d2 demo linux dedicated server version 2).  It 
>>>> really looks like some sort of data has been added before the tags field 
>>>> in the response packet, but that's just a guess.
>>>>
>>>>      - Dave
>>>>
>>>> ics wrote:
>>>>     
>>>>       
>>>>> Well naturally i expect no less than 1-2 updates to dedicated servers 
>>>>> before the demo actually goes live and many more updates during the 
>>>>> demo, just like last time with l4d However, having lack of features now 
>>>>> either is a sign on heavy optimization to the game engine and thus 
>>>>> ripping off everything that is not needed or just lack of implementation 
>>>>> at the dedicated servers part.I guess we will find out during the demo.
>>>>>
>>>>> (And this is pointed to Valve) Last time there were heads up for us, 
>>>>> with new features and such explained here on the list. Is there anything 
>>>>> we need to know about running the game on our ded servers? Changes to 
>>>>> the lobby and how they affect to our settings? Milton said that if game 
>>>>> settings are modified, then we're out of luck but what else?
>>>>>
>>>>> -ics
>>>>>
>>>>> Richard Eid kirjoitti:
>>>>>       
>>>>>         
>>>>>> We're talking about a demo.  Some features are going to be limited while
>>>>>> others just plain won't work.  Not to mention that the early-access demo 
>>>>>> has
>>>>>> been delayed so Valve can take care of some bugs.
>>>>>>
>>>>>> Until the full game is released, I'd expect that a big set of features 
>>>>>> might
>>>>>> be unavailable.  Plus, being that there is a delay, be ready to run
>>>>>> hldsupdatetool again before the demo goes live.
>>>>>>
>>>>>>                                                     -Richard Eid
>>>>>>
>>>>>>
>>>>>> On Wed, Oct 28, 2009 at 11:54 AM, ics <[email protected]> wrote:
>>>>>>
>>>>>>   
>>>>>>         
>>>>>>           
>>>>>>> I also have an script running that provides server status to the irc,
>>>>>>> players, ip, name, ping, map and game name. Currently it fails with L4D2
>>>>>>> servers so something definitely has changed. No reply.
>>>>>>>
>>>>>>> -ics
>>>>>>>
>>>>>>> David A. Parker kirjoitti:
>>>>>>>     
>>>>>>>           
>>>>>>>             
>>>>>>>> Hello,
>>>>>>>>
>>>>>>>> Was something new added to the A2S_INFO response in L4D2?  I have a 
>>>>>>>> Perl
>>>>>>>> script which fetches server info, and it works correctly for other 
>>>>>>>> games
>>>>>>>> but I get some random data in with the server tags on my L4D2 servers,
>>>>>>>> almost like there's a new field in the packet before the tag data.
>>>>>>>>
>>>>>>>> You can see it here:
>>>>>>>>
>>>>>>>>
>>>>>>>>       
>>>>>>>>             
>>>>>>>>               
>>>>>>> http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
>>>>>>>     
>>>>>>>           
>>>>>>>             
>>>>>>>>      Thanks,
>>>>>>>>      Dave
>>>>>>>>
>>>>>>>>
>>>>>>>>       
>>>>>>>>             
>>>>>>>>               
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>
>>>>>>>     
>>>>>>>           
>>>>>>>             
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>   
>>>>>>         
>>>>>>           
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>       
>>>>>         
>>>   
>>>     
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>   
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177


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