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There it is in text, so probably nothing you can decipher.


David A. Parker wrote:
> Just wanted to mention that I ran a packet capture, and there are 8 
> bytes in the A2S_INFO packet between the port number and tag data which 
> aren't there in the response from L4D, TF2, etc.  I can't make heads or 
> tails of what the bytes are supposed to be, but they are always the same 
> from my server:
>
> 0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01
>
>      - Dave
>
> David A. Parker wrote:
>   
>> Hello,
>>
>> The issue with the weird data in the A2S_INFO response is still present 
>> in the last update (l4d2 demo linux dedicated server version 2).  It 
>> really looks like some sort of data has been added before the tags field 
>> in the response packet, but that's just a guess.
>>
>>      - Dave
>>
>> ics wrote:
>>     
>>> Well naturally i expect no less than 1-2 updates to dedicated servers 
>>> before the demo actually goes live and many more updates during the 
>>> demo, just like last time with l4d However, having lack of features now 
>>> either is a sign on heavy optimization to the game engine and thus 
>>> ripping off everything that is not needed or just lack of implementation 
>>> at the dedicated servers part.I guess we will find out during the demo.
>>>
>>> (And this is pointed to Valve) Last time there were heads up for us, 
>>> with new features and such explained here on the list. Is there anything 
>>> we need to know about running the game on our ded servers? Changes to 
>>> the lobby and how they affect to our settings? Milton said that if game 
>>> settings are modified, then we're out of luck but what else?
>>>
>>> -ics
>>>
>>> Richard Eid kirjoitti:
>>>       
>>>> We're talking about a demo.  Some features are going to be limited while
>>>> others just plain won't work.  Not to mention that the early-access demo 
>>>> has
>>>> been delayed so Valve can take care of some bugs.
>>>>
>>>> Until the full game is released, I'd expect that a big set of features 
>>>> might
>>>> be unavailable.  Plus, being that there is a delay, be ready to run
>>>> hldsupdatetool again before the demo goes live.
>>>>
>>>>                                                     -Richard Eid
>>>>
>>>>
>>>> On Wed, Oct 28, 2009 at 11:54 AM, ics <[email protected]> wrote:
>>>>
>>>>   
>>>>         
>>>>> I also have an script running that provides server status to the irc,
>>>>> players, ip, name, ping, map and game name. Currently it fails with L4D2
>>>>> servers so something definitely has changed. No reply.
>>>>>
>>>>> -ics
>>>>>
>>>>> David A. Parker kirjoitti:
>>>>>     
>>>>>           
>>>>>> Hello,
>>>>>>
>>>>>> Was something new added to the A2S_INFO response in L4D2?  I have a Perl
>>>>>> script which fetches server info, and it works correctly for other games
>>>>>> but I get some random data in with the server tags on my L4D2 servers,
>>>>>> almost like there's a new field in the packet before the tag data.
>>>>>>
>>>>>> You can see it here:
>>>>>>
>>>>>>
>>>>>>       
>>>>>>             
>>>>> http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
>>>>>     
>>>>>           
>>>>>>      Thanks,
>>>>>>      Dave
>>>>>>
>>>>>>
>>>>>>       
>>>>>>             
>>>>> _______________________________________________
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>>>>>
>>>>>     
>>>>>           
>>>> _______________________________________________
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>>>>   
>>>>         
>>> _______________________________________________
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>>>
>>>       
>
>   
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