4ø�...@ There it is in text, so probably nothing you can decipher.
David A. Parker wrote: > Just wanted to mention that I ran a packet capture, and there are 8 > bytes in the A2S_INFO packet between the port number and tag data which > aren't there in the response from L4D, TF2, etc. I can't make heads or > tails of what the bytes are supposed to be, but they are always the same > from my server: > > 0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01 > > - Dave > > David A. Parker wrote: > >> Hello, >> >> The issue with the weird data in the A2S_INFO response is still present >> in the last update (l4d2 demo linux dedicated server version 2). It >> really looks like some sort of data has been added before the tags field >> in the response packet, but that's just a guess. >> >> - Dave >> >> ics wrote: >> >>> Well naturally i expect no less than 1-2 updates to dedicated servers >>> before the demo actually goes live and many more updates during the >>> demo, just like last time with l4d However, having lack of features now >>> either is a sign on heavy optimization to the game engine and thus >>> ripping off everything that is not needed or just lack of implementation >>> at the dedicated servers part.I guess we will find out during the demo. >>> >>> (And this is pointed to Valve) Last time there were heads up for us, >>> with new features and such explained here on the list. Is there anything >>> we need to know about running the game on our ded servers? Changes to >>> the lobby and how they affect to our settings? Milton said that if game >>> settings are modified, then we're out of luck but what else? >>> >>> -ics >>> >>> Richard Eid kirjoitti: >>> >>>> We're talking about a demo. Some features are going to be limited while >>>> others just plain won't work. Not to mention that the early-access demo >>>> has >>>> been delayed so Valve can take care of some bugs. >>>> >>>> Until the full game is released, I'd expect that a big set of features >>>> might >>>> be unavailable. Plus, being that there is a delay, be ready to run >>>> hldsupdatetool again before the demo goes live. >>>> >>>> -Richard Eid >>>> >>>> >>>> On Wed, Oct 28, 2009 at 11:54 AM, ics <[email protected]> wrote: >>>> >>>> >>>> >>>>> I also have an script running that provides server status to the irc, >>>>> players, ip, name, ping, map and game name. Currently it fails with L4D2 >>>>> servers so something definitely has changed. No reply. >>>>> >>>>> -ics >>>>> >>>>> David A. Parker kirjoitti: >>>>> >>>>> >>>>>> Hello, >>>>>> >>>>>> Was something new added to the A2S_INFO response in L4D2? I have a Perl >>>>>> script which fetches server info, and it works correctly for other games >>>>>> but I get some random data in with the server tags on my L4D2 servers, >>>>>> almost like there's a new field in the packet before the tag data. >>>>>> >>>>>> You can see it here: >>>>>> >>>>>> >>>>>> >>>>>> >>>>> http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm >>>>> >>>>> >>>>>> Thanks, >>>>>> Dave >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

