Well naturally i expect no less than 1-2 updates to dedicated servers 
before the demo actually goes live and many more updates during the 
demo, just like last time with l4d However, having lack of features now 
either is a sign on heavy optimization to the game engine and thus 
ripping off everything that is not needed or just lack of implementation 
at the dedicated servers part.I guess we will find out during the demo.

(And this is pointed to Valve) Last time there were heads up for us, 
with new features and such explained here on the list. Is there anything 
we need to know about running the game on our ded servers? Changes to 
the lobby and how they affect to our settings? Milton said that if game 
settings are modified, then we're out of luck but what else?

-ics

Richard Eid kirjoitti:
> We're talking about a demo.  Some features are going to be limited while
> others just plain won't work.  Not to mention that the early-access demo has
> been delayed so Valve can take care of some bugs.
>
> Until the full game is released, I'd expect that a big set of features might
> be unavailable.  Plus, being that there is a delay, be ready to run
> hldsupdatetool again before the demo goes live.
>
>                                                     -Richard Eid
>
>
> On Wed, Oct 28, 2009 at 11:54 AM, ics <[email protected]> wrote:
>
>   
>> I also have an script running that provides server status to the irc,
>> players, ip, name, ping, map and game name. Currently it fails with L4D2
>> servers so something definitely has changed. No reply.
>>
>> -ics
>>
>> David A. Parker kirjoitti:
>>     
>>> Hello,
>>>
>>> Was something new added to the A2S_INFO response in L4D2?  I have a Perl
>>> script which fetches server info, and it works correctly for other games
>>> but I get some random data in with the server tags on my L4D2 servers,
>>> almost like there's a new field in the packet before the tag data.
>>>
>>> You can see it here:
>>>
>>>
>>>       
>> http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
>>     
>>>      Thanks,
>>>      Dave
>>>
>>>
>>>       
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