Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine.
The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a "connect" to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

