Hi All,

To break the L4D2 monotony, quick question regarding how the srcds engine 
handles NAT. I notice that within a NAT network you obviously won't have much 
luck connecting to a srcds server on the external IP, regardless of how much 
configuration you do. But my question is whether this is a limitation of NAT, 
or a limitation of the srcds engine.

The reason I ask is, I have a particular machine that hosts both srcds and 
unreal engine-based games. The unreal engine games are able to handle NAT 
correctly (as in, I can specify a "connect" to my external IP and it will 
correctly NAT through to the box). However, I can not do the same with anything 
srcds-based (CSS, TF2, L4D e.t.c).

Any ideas? To be brutally honest my knowledge of how NAT works is limited.

The box is a Debian machine if that matters.

Cheers

 - Shane


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