Unreal might have uPnP support, and if your router supports it then you're rocking. Otherwise you'd have to forward the ports.
Thanks, - Saul. 2009/10/28 Shane Arnold <[email protected]> > Hi All, > > To break the L4D2 monotony, quick question regarding how the srcds engine > handles NAT. I notice that within a NAT network you obviously won't have > much luck connecting to a srcds server on the external IP, regardless of how > much configuration you do. But my question is whether this is a limitation > of NAT, or a limitation of the srcds engine. > > The reason I ask is, I have a particular machine that hosts both srcds and > unreal engine-based games. The unreal engine games are able to handle NAT > correctly (as in, I can specify a "connect" to my external IP and it will > correctly NAT through to the box). However, I can not do the same with > anything srcds-based (CSS, TF2, L4D e.t.c). > > Any ideas? To be brutally honest my knowledge of how NAT works is limited. > > The box is a Debian machine if that matters. > > Cheers > > - Shane > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

