Unreal might have uPnP support, and if your router supports it then you're
rocking. Otherwise you'd have to forward the ports.

Thanks,
- Saul.


2009/10/28 Shane Arnold <[email protected]>

> Hi All,
>
> To break the L4D2 monotony, quick question regarding how the srcds engine
> handles NAT. I notice that within a NAT network you obviously won't have
> much luck connecting to a srcds server on the external IP, regardless of how
> much configuration you do. But my question is whether this is a limitation
> of NAT, or a limitation of the srcds engine.
>
> The reason I ask is, I have a particular machine that hosts both srcds and
> unreal engine-based games. The unreal engine games are able to handle NAT
> correctly (as in, I can specify a "connect" to my external IP and it will
> correctly NAT through to the box). However, I can not do the same with
> anything srcds-based (CSS, TF2, L4D e.t.c).
>
> Any ideas? To be brutally honest my knowledge of how NAT works is limited.
>
> The box is a Debian machine if that matters.
>
> Cheers
>
>  - Shane
>
>
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