Thanks :) Yeah, I want to know why the unreal engine can do it and srcds can't. All ports are forwarded correctly as you would expect. UPnP is disabled on the router I am using (I can't stand it, causes more issues than it's worth). No firewalls on any machines on the NAT side of things either.
As for the srcds games, I've tried all types of port triggering, address mapping e.t.c to no avail. It really does seem to be an issues with the srcds engine? [email protected] wrote: > I think you're underestimating the knowledge of the OP - he can get a server > behind NAT which random people can join, the question he's asking is, how > can HE join it, when he's also behind the NAT? > >> -----Original Message----- >> From: [email protected] [mailto:hlds_linux- >> [email protected]] On Behalf Of James Creedy >> Sent: 28 October 2009 21:02 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Source Engine Not Traversing NAT >> >> NAT usually requires you specify an IP to forward traffic to. So just >> set up >> port forwarding to the internal IP address of your srcds server. >> >> >> >> 2009/10/28 Shane Arnold <[email protected]> >> >>> Hi All, >>> >>> To break the L4D2 monotony, quick question regarding how the srcds >> engine >>> handles NAT. I notice that within a NAT network you obviously won't >> have >>> much luck connecting to a srcds server on the external IP, regardless >> of how >>> much configuration you do. But my question is whether this is a >> limitation >>> of NAT, or a limitation of the srcds engine. >>> >>> The reason I ask is, I have a particular machine that hosts both >> srcds and >>> unreal engine-based games. The unreal engine games are able to handle >> NAT >>> correctly (as in, I can specify a "connect" to my external IP and it >> will >>> correctly NAT through to the box). However, I can not do the same >> with >>> anything srcds-based (CSS, TF2, L4D e.t.c). >>> >>> Any ideas? To be brutally honest my knowledge of how NAT works is >> limited. >>> The box is a Debian machine if that matters. >>> >>> Cheers >>> >>> - Shane >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

