I think you're underestimating the knowledge of the OP - he can get a server behind NAT which random people can join, the question he's asking is, how can HE join it, when he's also behind the NAT?
> -----Original Message----- > From: [email protected] [mailto:hlds_linux- > [email protected]] On Behalf Of James Creedy > Sent: 28 October 2009 21:02 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Source Engine Not Traversing NAT > > NAT usually requires you specify an IP to forward traffic to. So just > set up > port forwarding to the internal IP address of your srcds server. > > > > 2009/10/28 Shane Arnold <[email protected]> > > > Hi All, > > > > To break the L4D2 monotony, quick question regarding how the srcds > engine > > handles NAT. I notice that within a NAT network you obviously won't > have > > much luck connecting to a srcds server on the external IP, regardless > of how > > much configuration you do. But my question is whether this is a > limitation > > of NAT, or a limitation of the srcds engine. > > > > The reason I ask is, I have a particular machine that hosts both > srcds and > > unreal engine-based games. The unreal engine games are able to handle > NAT > > correctly (as in, I can specify a "connect" to my external IP and it > will > > correctly NAT through to the box). However, I can not do the same > with > > anything srcds-based (CSS, TF2, L4D e.t.c). > > > > Any ideas? To be brutally honest my knowledge of how NAT works is > limited. > > > > The box is a Debian machine if that matters. > > > > Cheers > > > > - Shane > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

