Afraid not. Router supports NAT Loopback and is working fine (the "host" is just a box I use here for testing on a local DSL connection). There is no issue connecting to other, non-srcds based servers using the domain name, which is NAT'd to the local network, on the same host. Domain Name vs IP Address makes no difference. I suppose the answer I am looking for is wether this is a srcds, a linux/other os related issue. I'm fairly confident it's not a network/routing issue as I have other, non-srcds based games hosted on that box and they are working fine using NAT Loopback.
James Creedy wrote: > I used to have a router with a "NAT Loopback" option that would do what you > want. Otherwise you could use a domain name instead of an IP address and set > up a special rule on your internal network's dns server. Any use? > > > > 2009/10/28 Shane Arnold <[email protected]> > >> Thanks :) Yeah, I want to know why the unreal engine can do it and srcds >> can't. All ports are forwarded correctly as you would expect. UPnP is >> disabled on the router I am using (I can't stand it, causes more issues than >> it's worth). No firewalls on any machines on the NAT side of things either. >> >> As for the srcds games, I've tried all types of port triggering, address >> mapping e.t.c to no avail. It really does seem to be an issues with the >> srcds engine? >> >> [email protected] wrote: >>> I think you're underestimating the knowledge of the OP - he can get a >> server >>> behind NAT which random people can join, the question he's asking is, how >>> can HE join it, when he's also behind the NAT? >>> >>>> -----Original Message----- >>>> From: [email protected] [mailto:hlds_linux- >>>> [email protected]] On Behalf Of James Creedy >>>> Sent: 28 October 2009 21:02 >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: Re: [hlds_linux] Source Engine Not Traversing NAT >>>> >>>> NAT usually requires you specify an IP to forward traffic to. So just >>>> set up >>>> port forwarding to the internal IP address of your srcds server. >>>> >>>> >>>> >>>> 2009/10/28 Shane Arnold <[email protected]> >>>> >>>>> Hi All, >>>>> >>>>> To break the L4D2 monotony, quick question regarding how the srcds >>>> engine >>>>> handles NAT. I notice that within a NAT network you obviously won't >>>> have >>>>> much luck connecting to a srcds server on the external IP, regardless >>>> of how >>>>> much configuration you do. But my question is whether this is a >>>> limitation >>>>> of NAT, or a limitation of the srcds engine. >>>>> >>>>> The reason I ask is, I have a particular machine that hosts both >>>> srcds and >>>>> unreal engine-based games. The unreal engine games are able to handle >>>> NAT >>>>> correctly (as in, I can specify a "connect" to my external IP and it >>>> will >>>>> correctly NAT through to the box). However, I can not do the same >>>> with >>>>> anything srcds-based (CSS, TF2, L4D e.t.c). >>>>> >>>>> Any ideas? To be brutally honest my knowledge of how NAT works is >>>> limited. >>>>> The box is a Debian machine if that matters. >>>>> >>>>> Cheers >>>>> >>>>> - Shane >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

