Is it just me or does the FPS drop significantly after a map change on
the client?

On Fri, Oct 30, 2009 at 2:22 AM, Jason Ruymen <[email protected]> wrote:
> A required update for Team Fortress 2 is now available.  Please run 
> hldsudpatetool to receive it.  The specific changes include:
>
> Team Fortress 2
> - Added a new community map: Koth_Harvest
> - Added a Halloween edition called Koth_Harvest_Event
>        - Contains a variety of Halloween related features: New hats, 
> achievements, exploding pumpkins, ghosts, and more!
> - Updated the CTF, Arena, and KOTH versions of Sawmill
>        - Fixed Engineer exploit
> - Added check to prevent clients from sending empty or all whitespace names 
> to the server
> - Fixed "item_found" announcements coloring the player names if the player 
> has :: in their name
> - QuickSwitch improvements
>        - Added key input so you can cycle through it using the slot input keys
>        - Added all loadout slots (not just primary, secondary, and melee)
>        - Removed duplicate entries (should only see 1 flaregun, etc.)
>        - Fixed a few small layout & empty slot bugs
>
> Community requests:
> - Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 
> all, 2 paper only, 3 color only
> - Added a "both" selection to the invalid winners field for 
> team_control_point_master and team_control_point_round entities
>
> Jason
>
>
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