Is it just me or does the FPS drop significantly after a map change on the client?
On Fri, Oct 30, 2009 at 2:22 AM, Jason Ruymen <[email protected]> wrote: > A required update for Team Fortress 2 is now available. Please run > hldsudpatetool to receive it. The specific changes include: > > Team Fortress 2 > - Added a new community map: Koth_Harvest > - Added a Halloween edition called Koth_Harvest_Event > - Contains a variety of Halloween related features: New hats, > achievements, exploding pumpkins, ghosts, and more! > - Updated the CTF, Arena, and KOTH versions of Sawmill > - Fixed Engineer exploit > - Added check to prevent clients from sending empty or all whitespace names > to the server > - Fixed "item_found" announcements coloring the player names if the player > has :: in their name > - QuickSwitch improvements > - Added key input so you can cycle through it using the slot input keys > - Added all loadout slots (not just primary, secondary, and melee) > - Removed duplicate entries (should only see 1 flaregun, etc.) > - Fixed a few small layout & empty slot bugs > > Community requests: > - Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 > all, 2 paper only, 3 color only > - Added a "both" selection to the invalid winners field for > team_control_point_master and team_control_point_round entities > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

