This is true on koth_harvest_event map (change from koth_harvest_event 
to koth_harvest_event), not sure about the rest. A player needs to 
restart the game in order to fix the fps loss. hud_reloadscheme or 
record demo and stop doesnt fix it.

-ics

Donnie Newlove kirjoitti:
> Is it just me or does the FPS drop significantly after a map change on
> the client?
>
> On Fri, Oct 30, 2009 at 2:22 AM, Jason Ruymen <[email protected]> 
> wrote:
>   
>> A required update for Team Fortress 2 is now available.  Please run 
>> hldsudpatetool to receive it.  The specific changes include:
>>
>> Team Fortress 2
>> - Added a new community map: Koth_Harvest
>> - Added a Halloween edition called Koth_Harvest_Event
>>        - Contains a variety of Halloween related features: New hats, 
>> achievements, exploding pumpkins, ghosts, and more!
>> - Updated the CTF, Arena, and KOTH versions of Sawmill
>>        - Fixed Engineer exploit
>> - Added check to prevent clients from sending empty or all whitespace names 
>> to the server
>> - Fixed "item_found" announcements coloring the player names if the player 
>> has :: in their name
>> - QuickSwitch improvements
>>        - Added key input so you can cycle through it using the slot input 
>> keys
>>        - Added all loadout slots (not just primary, secondary, and melee)
>>        - Removed duplicate entries (should only see 1 flaregun, etc.)
>>        - Fixed a few small layout & empty slot bugs
>>
>> Community requests:
>> - Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 
>> all, 2 paper only, 3 color only
>> - Added a "both" selection to the invalid winners field for 
>> team_control_point_master and team_control_point_round entities
>>
>> Jason
>>
>>
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>>     
>
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