Amazing indeed! Is this feature only for tournament mode? It could be good at pubs as well.
- Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them On Wed, Sep 16, 2009 at 12:30 AM, Jason Ruymen <[email protected]> wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > ENGINE > * If the installation is an HLTV relay we allow clients to connect as HLTV > clients even if tv_enable is set to false. A recent exploit fix made it such > that we ignore the flag indicating that the client is an HLTV client if > tv_enable is false, but it is possible that relays won't have this ConVar set > > TEAM FORTRESS 2 > Additions / Changes > * Backpack improvement > - Added support for 100 slots in the backpack > - Backpack can now be sorted by type > - Multi-selection in the backpack is now done by holding down the Ctrl key > * Alt-fire on the Sandvich now drops sandviches: > - A single sandvich can be dropped at a time. Dropping the sandvich > removes it from the Heavy > - A Heavy can regain his sandvich by collecting a healthkit while already > being at full health > - Eating a sandvich using the taunt method now heals a Heavy to full health > - Dropped sandviches heal 50% of the collector's health > * Medic regen changes: > - Base regen amount increased from 1/sec to 3/sec > - Regen amount increase since time of last damage decreased from 3x to 2x > - End result of above: Old healing scaled from 1/sec to 3/sec based on > time since being damaged (maxed out at 10 seconds). New healing scales from > 3/sec to 6/sec > * Blutsauger: > - Replaced "No critical hits" negative attribute with "-2 health drained > per second on wearer" > - Health drain stacks on top of the above Medic regen changes, lowering > the base regen by 2h/sec > * Added "mp_windifference" server ConVar (default to 0) > - When set to X, matches will be considered won if a team gets X points > ahead of the other team > * Added a "Remember the active weapon between lives" option to the > Multiplayer->Advanced options dialog > * Added "Disable weather effects" option to the Multiplayer->Advanced options > dialog > * Added "Show non-standard items on spectated player" option to the > Multiplayer->Advanced options dialog > - If set (default), it'll show non-standard items being carried by the > player you're spectating > * Tournament mode changes > - New item whitelist allowing tournaments to control what items can be > used by players > - Added "item_whitelist_example.txt" > - Added "item_show_whitelistable_definitions" command to get a list of > whitelistable items > - Added Tournament mode Spectator HUD > - Added "Use advanced spectator HUD in tournament mode" option to the > Multiplayer->Advanced options dialog > - Shows all the members of your team (or both if you're a spectator) > at the top of the screen, along with class/health/respawn time/charge level > - Spectator indices are now shown on the team members, and > hitting the corresponding weapon selection key (slot1-slot12 commands) will > spectate them > * Changed idle player check to include spectators & players who haven't > chosen a team > > Bug Fixes > * Fixed explosive radius detection using an axially aligned box instead of a > sphere > - Compensated by increasing the radius of grenades, pipes, and rockets to > 50% of what they lost at the corners of the OBB > - Grenades/Pipes radius change: 132->159 > - Rocket radius change: 121->146 > - End result of above: Explosives have had their radius reduced at some > angles, and increased at others. Radius is now consistent, angles are now > irrelevant > * Fixed Sniper using the reference pose if he has the Huntsman deployed when > his team loses > * Fixed Spies speaking their response rules lines after killing a player as > the class they were disguised as > * Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies > disguised as their team > * Fixed the Huntsman not firing crit arrows when the Sniper is being > CritBoosted > * Fixed being able to fire the Huntsman under water if you jump into the > water with the arrow charged > * Added check to prevent clients using the "firstperson" command to get out > of thirdperson view while they're phasing, taunting or control stunned > * Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies > * Fixed wearables not destroying their attached particles when they're removed > * Fixed several player & viewmodel simulation issues that occurred when the > game was paused > * Fixed a DX8-based exploit that allowed modified particle effects to work > under sv_pure 2 > > Community Requests > * Added the entindex() of the object being built to the "player_builtobject" > game event > * Added flag to allow CTF map authors to turn off the Overtime mode when > timers expire > * Added IgnitePlayer input to TFPlayer > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

