Amazing indeed! Is this feature only for tournament mode? It could be
good at pubs as well.

- Spectator indices are now shown on the team members, and hitting the
corresponding weapon selection key (slot1-slot12 commands) will
spectate them

On Wed, Sep 16, 2009 at 12:30 AM, Jason Ruymen <[email protected]> wrote:
> A required update for Team Fortress 2 is now available.  Please run 
> hldsupdatetool to receive it.  The specific changes include:
>
> ENGINE
> * If the installation is an HLTV relay we allow clients to connect as HLTV 
> clients even if tv_enable is set to false. A recent exploit fix made it such 
> that we ignore the flag indicating that the client is an HLTV client if 
> tv_enable is false, but it is possible that relays won't have this ConVar set
>
> TEAM FORTRESS 2
> Additions / Changes
> * Backpack improvement
>    - Added support for 100 slots in the backpack
>    - Backpack can now be sorted by type
>    - Multi-selection in the backpack is now done by holding down the Ctrl key
> * Alt-fire on the Sandvich now drops sandviches:
>    - A single sandvich can be dropped at a time. Dropping the sandvich 
> removes it from the Heavy
>    - A Heavy can regain his sandvich by collecting a healthkit while already 
> being at full health
>    - Eating a sandvich using the taunt method now heals a Heavy to full health
>    - Dropped sandviches heal 50% of the collector's health
> * Medic regen changes:
>    - Base regen amount increased from 1/sec to 3/sec
>    - Regen amount increase since time of last damage decreased from 3x to 2x
>    - End result of above: Old healing scaled from 1/sec to 3/sec based on 
> time since being damaged (maxed out at 10 seconds). New healing scales from 
> 3/sec to 6/sec
> * Blutsauger:
>    - Replaced "No critical hits" negative attribute with "-2 health drained 
> per second on wearer"
>    - Health drain stacks on top of the above Medic regen changes, lowering 
> the base regen by 2h/sec
> * Added "mp_windifference" server ConVar (default to 0)
>    - When set to X, matches will be considered won if a team gets X points 
> ahead of the other team
> * Added a "Remember the active weapon between lives" option to the 
> Multiplayer->Advanced options dialog
> * Added "Disable weather effects" option to the Multiplayer->Advanced options 
> dialog
> * Added "Show non-standard items on spectated player" option to the 
> Multiplayer->Advanced options dialog
>    - If set (default), it'll show non-standard items being carried by the 
> player you're spectating
> * Tournament mode changes
>    - New item whitelist allowing tournaments to control what items can be 
> used by players
>        - Added "item_whitelist_example.txt"
>        - Added "item_show_whitelistable_definitions" command to get a list of 
> whitelistable items
>    - Added Tournament mode Spectator HUD
>        - Added "Use advanced spectator HUD in tournament mode" option to the 
> Multiplayer->Advanced options dialog
>        - Shows all the members of your team (or both if you're a spectator) 
> at the top of the screen, along with class/health/respawn time/charge level
>                - Spectator indices are now shown on the team members, and 
> hitting the corresponding weapon selection key (slot1-slot12 commands) will 
> spectate them
> * Changed idle player check to include spectators & players who haven't 
> chosen a team
>
> Bug Fixes
> * Fixed explosive radius detection using an axially aligned box instead of a 
> sphere
>    - Compensated by increasing the radius of grenades, pipes, and rockets to 
> 50% of what they lost at the corners of the OBB
>    - Grenades/Pipes radius change: 132->159
>    - Rocket radius change: 121->146
>    - End result of above: Explosives have had their radius reduced at some 
> angles, and increased at others. Radius is now consistent, angles are now 
> irrelevant
> * Fixed Sniper using the reference pose if he has the Huntsman deployed when 
> his team loses
> * Fixed Spies speaking their response rules lines after killing a player as 
> the class they were disguised as
> * Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies 
> disguised as their team
> * Fixed the Huntsman not firing crit arrows when the Sniper is being 
> CritBoosted
> * Fixed being able to fire the Huntsman under water if you jump into the 
> water with the arrow charged
> * Added check to prevent clients using the "firstperson" command to get out 
> of thirdperson view while they're phasing, taunting or control stunned
> * Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
> * Fixed wearables not destroying their attached particles when they're removed
> * Fixed several player & viewmodel simulation issues that occurred when the 
> game was paused
> * Fixed a DX8-based exploit that allowed modified particle effects to work 
> under sv_pure 2
>
> Community Requests
> * Added the entindex() of the object being built to the "player_builtobject" 
> game event
> * Added flag to allow CTF map authors to turn off the Overtime mode when 
> timers expire
> * Added IgnitePlayer input to TFPlayer
>
> Jason
>
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