This has been happening forever to me in L4D. I always see the child
processes logged to the master console with #xx: prefixes.
Jonah Hirsch
-----------------------


On Fri, Oct 30, 2009 at 1:47 PM, Chris Green <[email protected]>wrote:

> hmmm.. I thought it always did that. Maybe it only sent that unified spew
> to netconsoles before?
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of David A. Parker
> Sent: Friday, October 30, 2009 1:37 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D2 demo server spew in master console
>
> I run srcds in a screen session, and the output in the master console is
> exactly the same as the output I see when I attach to the screen.
>
>     - Dave
>
> David A. Parker wrote:
> > Yes.  The lines are all prefixed with "#01:", "#02:", etc.
> >
> >      - Dave
> >
> > Chris Green wrote:
> >> Do the spew that shows up in the master console have an indicator in
> front of it showing which child process sent it?
> >>
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> [email protected]] On Behalf Of David A. Parker
> >> Sent: Friday, October 30, 2009 12:54 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: [hlds_linux] L4D2 demo server spew in master console
> >>
> >> Hello,
> >>
> >> I now have players on my L4D2 forks, but I'm also getting the console
> >> spew from all child processes in the master console.  I don't think this
> >> happened before the last update, and I'm pretty sure it has never
> >> happened in L4D1.  Is this a bug?
> >>
> >>      Thanks,
> >>      Dave
> >>
> >
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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