Chris,

What I think would be handy is if it was off by default, but you could run a 
command on the master netconsole to en/disable it that tools can use.

Also, when I run my dedicated servers (forked) I'm still getting the children 
crashing a lot on startup but then settling down, and I also don't see my 
commands echoed to the console. As in I can type 'broadcast foo bar' but that 
never shows up, only its output. I have to type blind, which is rather 
error-prone.

Cheers,
Chris

On 30 Oct 2009, at 22:50, Chris Green wrote:

> For tools, I think its useful to be able to see the unified spew via a 
> connected console, but I can also see how
> it could be really annoying if you're trying to interact with that console. I 
> can add an option.
> 
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of David A. 
> Parker
> Sent: Friday, October 30, 2009 2:39 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D2 demo server spew in master console
> 
> The master console I'm referring to is the master netconsole.  This 
> definitely doesn't happen in L4D1, and I don't think it ever did, but it 
> may have at one point long ago.  On my L4D1 server, the "unified spew" 
> (great phrasing, by the way) only appears in the screen session that 
> srcds is running in.  The spew from each individual child process shows 
> up in that child's netconsole.  On my L4D2 server, each child process's 
> spew shows up in its own netconsole, but the unified spew shows up in 
> both the master netconsole and the screen session.  It makes the master 
> console very difficult to use because there's a ton of output flying by 
> when the servers are busy.
> 
>     - Dave
> 
> Chris Green wrote:
>> hmmm.. I thought it always did that. Maybe it only sent that unified spew to 
>> netconsoles before?
>> 
>> 
>> -----Original Message-----
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of David A. 
>> Parker
>> Sent: Friday, October 30, 2009 1:37 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] L4D2 demo server spew in master console
>> 
>> I run srcds in a screen session, and the output in the master console is 
>> exactly the same as the output I see when I attach to the screen.
>> 
>>     - Dave
>> 
>> David A. Parker wrote:
>>> Yes.  The lines are all prefixed with "#01:", "#02:", etc.
>>> 
>>>     - Dave
>>> 
>>> Chris Green wrote:
>>>> Do the spew that shows up in the master console have an indicator in front 
>>>> of it showing which child process sent it?
>>>> 
>>>> 
>>>> -----Original Message-----
>>>> From: [email protected] 
>>>> [mailto:[email protected]] On Behalf Of David A. 
>>>> Parker
>>>> Sent: Friday, October 30, 2009 12:54 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: [hlds_linux] L4D2 demo server spew in master console
>>>> 
>>>> Hello,
>>>> 
>>>> I now have players on my L4D2 forks, but I'm also getting the console 
>>>> spew from all child processes in the master console.  I don't think this 
>>>> happened before the last update, and I'm pretty sure it has never 
>>>> happened in L4D1.  Is this a bug?
>>>> 
>>>>     Thanks,
>>>>     Dave
>>>> 
>> 
> 
> -- 
> 
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
> 
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-- 
Chris Boot
[email protected]

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