For tools, I think its useful to be able to see the unified spew via a 
connected console, but I can also see how
it could be really annoying if you're trying to interact with that console. I 
can add an option.


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of David A. Parker
Sent: Friday, October 30, 2009 2:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 demo server spew in master console

The master console I'm referring to is the master netconsole.  This 
definitely doesn't happen in L4D1, and I don't think it ever did, but it 
may have at one point long ago.  On my L4D1 server, the "unified spew" 
(great phrasing, by the way) only appears in the screen session that 
srcds is running in.  The spew from each individual child process shows 
up in that child's netconsole.  On my L4D2 server, each child process's 
spew shows up in its own netconsole, but the unified spew shows up in 
both the master netconsole and the screen session.  It makes the master 
console very difficult to use because there's a ton of output flying by 
when the servers are busy.

     - Dave

Chris Green wrote:
> hmmm.. I thought it always did that. Maybe it only sent that unified spew to 
> netconsoles before?
> 
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of David A. 
> Parker
> Sent: Friday, October 30, 2009 1:37 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D2 demo server spew in master console
> 
> I run srcds in a screen session, and the output in the master console is 
> exactly the same as the output I see when I attach to the screen.
> 
>      - Dave
> 
> David A. Parker wrote:
>> Yes.  The lines are all prefixed with "#01:", "#02:", etc.
>>
>>      - Dave
>>
>> Chris Green wrote:
>>> Do the spew that shows up in the master console have an indicator in front 
>>> of it showing which child process sent it?
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] 
>>> [mailto:[email protected]] On Behalf Of David A. 
>>> Parker
>>> Sent: Friday, October 30, 2009 12:54 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: [hlds_linux] L4D2 demo server spew in master console
>>>
>>> Hello,
>>>
>>> I now have players on my L4D2 forks, but I'm also getting the console 
>>> spew from all child processes in the master console.  I don't think this 
>>> happened before the last update, and I'm pretty sure it has never 
>>> happened in L4D1.  Is this a bug?
>>>
>>>      Thanks,
>>>      Dave
>>>
> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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