Ya, the only time I've had problems updating while the servers are running
is when one changes map during or after update.

You can only update while the server is running on Linux. Windows won't
allow binaries currently loaded to be deleted but Linux will.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Nephyrin Zey
Sent: Monday, January 04, 2010 1:18 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Auto-Update Inquiry/Suggestion

This method would work fine, but if you share the files accross installs 
you need to be careful of the permissions involved. Another option would 
just be using rsync, if the diskspace is not an issue. If you're setting 
up something really complex, using a unionfs might also be good.

I suspect most GSPs do something to this effect. With one install, 
however, i've never crashed a server by updating it while its still 
running. A few specific scenarios definitely could, but 99% of the time 
it goes through fine, and even if it doesn't, the reboot just occurs a 
few moments early :-P. You could even send a command to each server to 
disable map changes to further reduce the odds of anything breaking 
while updating it in place.

- Neph

On 01/04/2010 09:49 AM, Kaspars wrote:
> es creating a base installation of the server files and then
> hard linking them to other folder with command cp -f -p -r -l
/path/to/base
> /path/to/real/server. Then it is possible to update base server files
using
> the srcupdatecheck (from neph)&  steam binary. Steam binary will unlink
> them, leaving real server wi


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to