Ya, the only time I've had problems updating while the servers are running is when one changes map during or after update.
You can only update while the server is running on Linux. Windows won't allow binaries currently loaded to be deleted but Linux will. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Nephyrin Zey Sent: Monday, January 04, 2010 1:18 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Auto-Update Inquiry/Suggestion This method would work fine, but if you share the files accross installs you need to be careful of the permissions involved. Another option would just be using rsync, if the diskspace is not an issue. If you're setting up something really complex, using a unionfs might also be good. I suspect most GSPs do something to this effect. With one install, however, i've never crashed a server by updating it while its still running. A few specific scenarios definitely could, but 99% of the time it goes through fine, and even if it doesn't, the reboot just occurs a few moments early :-P. You could even send a command to each server to disable map changes to further reduce the odds of anything breaking while updating it in place. - Neph On 01/04/2010 09:49 AM, Kaspars wrote: > es creating a base installation of the server files and then > hard linking them to other folder with command cp -f -p -r -l /path/to/base > /path/to/real/server. Then it is possible to update base server files using > the srcupdatecheck (from neph)& steam binary. Steam binary will unlink > them, leaving real server wi _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

