This topic might be a bit old, however I have a suggestion for a realtime
update of server without switching it off or crashing it while updating. The
method involves creating a base installation of the server files and then
hard linking them to other folder with command cp -f -p -r -l /path/to/base
/path/to/real/server. Then it is possible to update base server files using
the srcupdatecheck (from neph) & steam binary. Steam binary will unlink
them, leaving real server with old files and the base folder with new files.
After the update is complete the server must be turned off and the cp -f -p
-r -l... should be executed again which will link the new files overwriting
old ones. Just tried this manually, works pretty well.

2009/12/19 Nathan D. <[email protected]>

> When the L4D 2 update was released tonight, I changed maps but this did
> not update the server. I then immediately exited the server and when it
> restarted, it was up to date. So apparently, even if a map change does
> sometimes update the server, it's definitely not the quickest and most
> assuring method.
>
> So, we still need some sort of script, or preferably an update to
> "-autoupdate" that will:
>
> 1.) Detect when an update is available
> 2.) Wait for the server to become empty OR wait X amount of time before
> exiting - whichever comes first.
> 3.) Exit the server so that it can update and restart.
>
> This would obviously keep a large amount of dedicated servers more
> up-to-date and available to play on.
>
> Cordially,
>
> -Nate
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to