On Sat, Feb 13, 2010 at 10:57:11PM +0100, Peter Reinhold wrote:
> I found a mention from an earlier thread about running multiple 
> instances of TF2 servers from one TF2 install dir, and that it seemed 
> to work fine.

I'm running such a setup, and it works fine for me.

I expected problems when all servers are shutting down / restarting 
and verifying / updating files at the same time, but so far, no issue 
came up because of this.

> BUT, what about for instance mapcycle.cfg or individual map .cfg files?

mapcyclefile "mapcycle_of_your_server.txt"

With individual map .cfg files I think you are out of luck.
Same for different versions of maps (using the same map filename).
You're running from one set of files, so these files are identical.

In such a case you would have to emulate the map.cfg through some 
other means, for example using server plugins, or an external 
process that executes some commands via rcon depending on which 
map the server is running.

I'm not using a single map.cfg file yet so it's not an issue for me. 
Not sure if I can think of a case where one map would need a special 
setting but not need the same setting for other servers.

Also, the main reason I'm running the servers off the same set of 
files is not disk space, but performance. It's easier on the disk 
and file system cache, if only one set of files has to be worked 
with, than several. It's also faster to get only one set of files 
updated to the latest version, than having the steam process 
download the very same update for each set of files separately.

Regards
frostschutz

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to