Why would you use mount and not just use "ln -s /source/path/folder  
folder"?  That's how I run all my servers with great success.

I used to run all server from one install and load plugins for  
sourcemod as needed. That became combersome quick though. Having  
multiple instance folders all symlinked using the same common  
directories works flawless for me.

Steven J. Sumichrast

On Feb 14, 2010, at 6:41 AM, Andy Wallace <[email protected]>  
wrote:

> We set up our TF2 servers to work in just that way.  Firstly you  
> need to set up one location to store all the common files (e.g.  
> maps, materials, sounds) then delete them from the individual server  
> installs.  Once done you can create a symlink in these empty  
> gameserver folders to point to the shared folders (e.g. mount --bind  
> <source folder> <target folder>.) This is not a permanent setup and  
> will be lost if you reboot.  I'm still learning linux and this is  
> something I'm still working on.
>
> I'm considering cron the use of jobs to periodically renew these  
> symlinks, but if anyone knows a better, more efficient way to do  
> this I'll be glad to hear from them.  Modifying fstab didn't pan out  
> too well heh heh.
>
> We also created a series of symlinks and folders so that everything  
> we need to run the servers are shown in one place (for easy ftp  
> management.) For file storage this is by far the most efficient way  
> to run TF2 servers we know.  Our drive usage has shrunk considerably  
> (virtually halved.)
>
> Hope this helps.  As I said I'm still learning but if you need more  
> help let me know.
> Andy Wallace
>
> --- On Sat, 13/2/10, bl4nk <[email protected]> wrote:
>
> From: bl4nk <[email protected]>
> Subject: Re: [hlds_linux] Running multiple TF2 servers from one  
> install
> To: "Half-Life dedicated Linux server mailing list" 
> <[email protected] 
> >
> Date: Saturday, 13 February, 2010, 22:18
>
> You can set the mapcycle file using the cvar "mapcyclefile". As for
> individual .cfgs, I'd say just get a plugin created that will execute
> configs from a different folder specified by a cvar (really easy to  
> create,
> someone competent with SM coding can do it in no more than 5 minutes).
>
> On Sat, Feb 13, 2010 at 5:13 PM, Gene Hardesty  
> <[email protected]>wrote:
>
>> You might be able to accomplish that by using a single "real" copy  
>> and
>> symlinks so you have a bunch of "virtual" dirs of tf2, all sharing  
>> the base
>> files but have their own cfg files (aka, non-common files)
>>
>> Might be a pain to do and set up though.
>>
>> G.
>>
>> On Sat, Feb 13, 2010 at 1:57 PM, Peter Reinhold <[email protected]
>>> wrote:
>>
>>> Hi All,
>>>
>>> I found a mention from an earlier thread about running multiple
>>> instances of TF2 servers from one TF2 install dir, and that it  
>>> seemed
>>> to work fine. (separate .cfg files, separate MOTD files etc)
>>>
>>> BUT, what about for instance mapcycle.cfg or individual map .cfg  
>>> files?
>>>
>>> I haven't been able to spot a CVAR that controls those, and i'm
>>> thinking that running multiple servers will have all of those  
>>> running
>>> the same mapcycles etc etc.
>>>
>>> So, will it be safer to just duplicate the whole install folder  
>>> (disk
>>> space is not really an issue), or does anyone know if its possible  
>>> to
>>> truly run multiple TF2s from a single base install dir?
>>>
>>>
>>> /Peter
>>>
>>>
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