Wow, relax I wasn't attacking you at all. I use symlink and they show  
up in FTP all the time. And it doesn't require remounting everytime  
the system reboots.

I was offering an alternative that u thought you didnt know about  
perhaps, or knew of a performance reason not to, and certainly wasn't  
attacking you in any way.

Steven J. Sumichrast

On Feb 14, 2010, at 12:24 PM, Andy Wallace <[email protected]>  
wrote:

> Why? because I used "ln -s <source> <target>" before but the  
> symlinked files didn't show on ftp.  They were only visible in an  
> ssh console which is no more use than a chocolate firegaurd to me.   
> As far as I can tell "mount --bind <source> <target>" is better -  
> simples!
>
> With the mount command I get exactly what I need - the same files  
> symlinked but all viewable in ftp.  Personally I'm happy with the  
> setup I have.
>
> Whichever method suits mate - I'm only trying to help - so get off  
> my case.
>
> --- On Sun, 14/2/10, Steven J. Sumichrast <[email protected]> wrote:
>
> From: Steven J. Sumichrast <[email protected]>
> Subject: Re: [hlds_linux] Running multiple TF2 servers from one  
> install
> To: "Half-Life dedicated Linux server mailing list" 
> <[email protected] 
> >
> Date: Sunday, 14 February, 2010, 17:42
>
> Why would you use mount and not just use "ln -s /source/path/folder
> folder"?  That's how I run all my servers with great success.
>
> I used to run all server from one install and load plugins for
> sourcemod as needed. That became combersome quick though. Having
> multiple instance folders all symlinked using the same common
> directories works flawless for me.
>
> Steven J. Sumichrast
>
> On Feb 14, 2010, at 6:41 AM, Andy Wallace <[email protected]>
> wrote:
>
>> We set up our TF2 servers to work in just that way.  Firstly you
>> need to set up one location to store all the common files (e.g.
>> maps, materials, sounds) then delete them from the individual server
>> installs.  Once done you can create a symlink in these empty
>> gameserver folders to point to the shared folders (e.g. mount --bind
>> <source folder> <target folder>.) This is not a permanent setup and
>> will be lost if you reboot.  I'm still learning linux and this is
>> something I'm still working on.
>>
>> I'm considering cron the use of jobs to periodically renew these
>> symlinks, but if anyone knows a better, more efficient way to do
>> this I'll be glad to hear from them.  Modifying fstab didn't pan out
>> too well heh heh.
>>
>> We also created a series of symlinks and folders so that everything
>> we need to run the servers are shown in one place (for easy ftp
>> management.) For file storage this is by far the most efficient way
>> to run TF2 servers we know.  Our drive usage has shrunk considerably
>> (virtually halved.)
>>
>> Hope this helps.  As I said I'm still learning but if you need more
>> help let me know.
>> Andy Wallace
>>
>> --- On Sat, 13/2/10, bl4nk <[email protected]> wrote:
>>
>> From: bl4nk <[email protected]>
>> Subject: Re: [hlds_linux] Running multiple TF2 servers from one
>> install
>> To: "Half-Life dedicated Linux server mailing list" 
>> <[email protected]
>>>
>> Date: Saturday, 13 February, 2010, 22:18
>>
>> You can set the mapcycle file using the cvar "mapcyclefile". As for
>> individual .cfgs, I'd say just get a plugin created that will execute
>> configs from a different folder specified by a cvar (really easy to
>> create,
>> someone competent with SM coding can do it in no more than 5  
>> minutes).
>>
>> On Sat, Feb 13, 2010 at 5:13 PM, Gene Hardesty
>> <[email protected]>wrote:
>>
>>> You might be able to accomplish that by using a single "real" copy
>>> and
>>> symlinks so you have a bunch of "virtual" dirs of tf2, all sharing
>>> the base
>>> files but have their own cfg files (aka, non-common files)
>>>
>>> Might be a pain to do and set up though.
>>>
>>> G.
>>>
>>> On Sat, Feb 13, 2010 at 1:57 PM, Peter Reinhold <[email protected]
>>>> wrote:
>>>
>>>> Hi All,
>>>>
>>>> I found a mention from an earlier thread about running multiple
>>>> instances of TF2 servers from one TF2 install dir, and that it
>>>> seemed
>>>> to work fine. (separate .cfg files, separate MOTD files etc)
>>>>
>>>> BUT, what about for instance mapcycle.cfg or individual map .cfg
>>>> files?
>>>>
>>>> I haven't been able to spot a CVAR that controls those, and i'm
>>>> thinking that running multiple servers will have all of those
>>>> running
>>>> the same mapcycles etc etc.
>>>>
>>>> So, will it be safer to just duplicate the whole install folder
>>>> (disk
>>>> space is not really an issue), or does anyone know if its possible
>>>> to
>>>> truly run multiple TF2s from a single base install dir?
>>>>
>>>>
>>>> /Peter
>>>>
>>>>
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