I don't know exactly, but this is the CVar description:

"Prevents clients from running usercmds too far in the future.
Preventsspeed hacks."

2010/2/24 Donnie Newlove <[email protected]>

> What is the potential trade-off of decreasing sv_max_usercmd_future_ticks?
>
> On Wed, Feb 24, 2010 at 1:15 PM, AnAkIn . <[email protected]> wrote:
> > Hello,
> >
> > sv_max_usercmd_future_ticks is a CVar which can prevent speedhacks on
> > CSS/DoD S (currently doesn't exist on TF2).
> > Default value is 8 and doesn't prevent speedhacks. It needs to be set to
> a
> > lower value, like 3-4. Some plugins like KAC set it to 1 from what I've
> > seen.
> > Could anyone running CSS/DoD S servers tell me how low they can set the
> > value before players start experiencing problems (lag, hit registry
> > problems, etc)?
> > Would be nice to have it tested on a full 24/32 slots server.
> >
> > Best regards,
> > AnAkIn
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