I don't know exactly, but this is the CVar description: "Prevents clients from running usercmds too far in the future. Preventsspeed hacks."
2010/2/24 Donnie Newlove <[email protected]> > What is the potential trade-off of decreasing sv_max_usercmd_future_ticks? > > On Wed, Feb 24, 2010 at 1:15 PM, AnAkIn . <[email protected]> wrote: > > Hello, > > > > sv_max_usercmd_future_ticks is a CVar which can prevent speedhacks on > > CSS/DoD S (currently doesn't exist on TF2). > > Default value is 8 and doesn't prevent speedhacks. It needs to be set to > a > > lower value, like 3-4. Some plugins like KAC set it to 1 from what I've > > seen. > > Could anyone running CSS/DoD S servers tell me how low they can set the > > value before players start experiencing problems (lag, hit registry > > problems, etc)? > > Would be nice to have it tested on a full 24/32 slots server. > > > > Best regards, > > AnAkIn > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

