Saul Rennison, have you tried different values and see how they affect the
clients?

2010/2/24 w4rezz <[email protected]>

> You are right, its just in CS:Source, but it doesn't matter, if cvar
> really prevents speedhacking only, it should be added and allowed by
> default.
>
> 2010/2/24 AnAkIn . <[email protected]>:
> > It was not removed. This is not an engine cvar, it is a game specific
> cvar.
> > It is not here in other mods running on EP1 engine (CSP, etc).
> >
> > I have contacted Valve and they said that it's a bug if it's not in TF2,
> > which should be fixed soon.
> >
> > 2010/2/24 w4rezz <[email protected]>
> >
> >> Cvar sv_max_usercmd_future_ticks was removed in latest source engine (
> >> TF2/DOD:S, L4D, L4D2 ), becouse  this cvar really works and it disable
> >> speedhacking server-side, thats horrible information for cheaters so
> >> Valve removed that cvar, they wanna allow them and ban them lately by
> >> VAC, so cheaters need to buy new game copy, there are also more new
> >> features in latest source engine to make cheaters happy, like
> >> sv_consistency check was removed from critical files, or sv_pure
> >> doesnt work with L4D.
> >>
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