Everybody thats run“s kac have tested this i guess... i have tested it 
and have not noticed any big problems yet

AnAkIn . skrev:
> Anyone tested this?
>
> 2010/2/24 Kyle Sanderson <[email protected]>
>
>   
>> Anyone have any idea if server performance would be degraded by turning
>> this
>> down (Or a huge increase in CPU usage).
>>
>> Thanks,
>> Kyle.
>> On Wed, Feb 24, 2010 at 8:35 AM, AnAkIn . <[email protected]> wrote:
>>
>>     
>>> Saul Rennison, have you tried different values and see how they affect
>>>       
>> the
>>     
>>> clients?
>>>
>>> 2010/2/24 w4rezz <[email protected]>
>>>
>>>       
>>>> You are right, its just in CS:Source, but it doesn't matter, if cvar
>>>> really prevents speedhacking only, it should be added and allowed by
>>>> default.
>>>>
>>>> 2010/2/24 AnAkIn . <[email protected]>:
>>>>         
>>>>> It was not removed. This is not an engine cvar, it is a game specific
>>>>>           
>>>> cvar.
>>>>         
>>>>> It is not here in other mods running on EP1 engine (CSP, etc).
>>>>>
>>>>> I have contacted Valve and they said that it's a bug if it's not in
>>>>>           
>>> TF2,
>>>       
>>>>> which should be fixed soon.
>>>>>
>>>>> 2010/2/24 w4rezz <[email protected]>
>>>>>
>>>>>           
>>>>>> Cvar sv_max_usercmd_future_ticks was removed in latest source engine
>>>>>>             
>> (
>>     
>>>>>> TF2/DOD:S, L4D, L4D2 ), becouse  this cvar really works and it
>>>>>>             
>> disable
>>     
>>>>>> speedhacking server-side, thats horrible information for cheaters so
>>>>>> Valve removed that cvar, they wanna allow them and ban them lately
>>>>>>             
>> by
>>     
>>>>>> VAC, so cheaters need to buy new game copy, there are also more new
>>>>>> features in latest source engine to make cheaters happy, like
>>>>>> sv_consistency check was removed from critical files, or sv_pure
>>>>>> doesnt work with L4D.
>>>>>>
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>>>>>>
>>>>>>             
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>>     
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>>>>>
>>>>>           
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