Anyone tested this?

2010/2/24 Kyle Sanderson <[email protected]>

> Anyone have any idea if server performance would be degraded by turning
> this
> down (Or a huge increase in CPU usage).
>
> Thanks,
> Kyle.
> On Wed, Feb 24, 2010 at 8:35 AM, AnAkIn . <[email protected]> wrote:
>
> > Saul Rennison, have you tried different values and see how they affect
> the
> > clients?
> >
> > 2010/2/24 w4rezz <[email protected]>
> >
> > > You are right, its just in CS:Source, but it doesn't matter, if cvar
> > > really prevents speedhacking only, it should be added and allowed by
> > > default.
> > >
> > > 2010/2/24 AnAkIn . <[email protected]>:
> > > > It was not removed. This is not an engine cvar, it is a game specific
> > > cvar.
> > > > It is not here in other mods running on EP1 engine (CSP, etc).
> > > >
> > > > I have contacted Valve and they said that it's a bug if it's not in
> > TF2,
> > > > which should be fixed soon.
> > > >
> > > > 2010/2/24 w4rezz <[email protected]>
> > > >
> > > >> Cvar sv_max_usercmd_future_ticks was removed in latest source engine
> (
> > > >> TF2/DOD:S, L4D, L4D2 ), becouse  this cvar really works and it
> disable
> > > >> speedhacking server-side, thats horrible information for cheaters so
> > > >> Valve removed that cvar, they wanna allow them and ban them lately
> by
> > > >> VAC, so cheaters need to buy new game copy, there are also more new
> > > >> features in latest source engine to make cheaters happy, like
> > > >> sv_consistency check was removed from critical files, or sv_pure
> > > >> doesnt work with L4D.
> > > >>
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